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Game of Thrones: Season 3 startet am 31.03.2012 bei HBO (Wallpaper)

Game of Thrones, die dritte Staffel der überzeugenden Fernsehserienadaption der Romanvorlage „Das Lied von Eis und Feuer“ von George R. R. Martins naht! Am 31.03.2012 geht es bei HBO – endlich – weiter!

Auf der Webseite des amerikanischen Bezahlsenders wird ein Teaser-Wallpaper zur dritten Staffel angeboten. Ein kleines Schmankerl für Hardcore-Fans.

Um ehrlich zu sein, der weich gespülte und ausgewalzte Hollywood-Hobbit darf für mich gerne in seiner Höhle bleiben und weiter Pfeife rauchen. Ich werde es mir zwar vermutlich ansehen, aber Game of Thrones bleibt einfach wesentlich spannender als alle Gandalfs, Bilbos und Frodos dieser Welt zusammen. Winter is coming!

Quellen:
Game of Thrones-Produkseite von HBO
Game of Thrones-Wallpaper

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Geschichten erzählen – Project Eternity Update #31: Enter the Story Zone

Project Eternity, eine erfolgreiche Kickstarter-Kampagne der Videospielschmiede Obsidian (Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, u. a.), veröffentlichen gegenwärtig immer wieder eine Art Entwickler-Videocast.

Die aktuelle Folge #31: Enter the Story Zone richtet sich insbesondere an aufgeschlossene Autoren, Rollenspieler und Weltenbauer, die sich für Story-Design interessieren. Dabei spielt das angestrebte Medium in meinen Augen eine untergeordnete Rolle. Vielmehr steht der kreative Prozess dahinter im Mittelpunkt. Das Team stellt sich immer wieder die Fragen, um welchen Konflikt geht es, warum nehme ich daran Anteil und welche Rolle spiele ich innerhalb der Auflösung des Konflikts.

Persönlich stark finde ich die Offenheit mit der zugegeben wird, dass die eigene Ausgangsidee nicht so stark erschien, aber sich über stetige Kritik weiter entwickelte. Da fällt kein erwartetes „awesome“ „AWESOME“ (alle 2 Sekunden), sondern eine sachliche Einführung in die Vorgehensweise. Die Unternehmenskultur dahinter würde mich brennend interessieren. Empfehlenswert!

Quellen:
Project Eternity-Projektseite von Obsidian
Project Eternity Update #31: Enter the Story Zone (Youtube)

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Pelgrane Press/ProFantasy Software: An interview with Simon Rogers

Pelgrane Press received this year many Ennies, „the Oscars of RPGs“. I think they deserved them. Over the last years they released well thought out RPGs, adventures and supplements regularly. Furthermore they published this year the remarkable spy vampire thriller Night’s Black Agents RPG by Ken Hite.
The publisher Simon Rogers is also co-founder of ProFantasy Software. They develop the well-known map-making software Campaign Cartographer for authors and game designers.

Simon Rogers were kind enough to take some of his time to answer my extensive questions.

Campaign Cartographer example (Kingsport and Surroundings (Standard SS1) - Regional Map by ProFantasy)

Campaign Cartographer example (Kingsport and Surroundings (Standard SS1) – Regional Map by ProFantasy)

obskures.de: Welcome Simon Rogers! Please tell us a bit about yourself, your gaming experiences and your companies (ProFantasy Software, Pelgrane Press)?
Simon Rogers: I’ve been playing roleplaying games myself for more than 30 years. I played with friends exclusively as a GM until about 12 years ago, when I formed Pelgrane Press Ltd to create the Dying Earth RPG. This required playtesting, and as I’d not had a game group for a few months I played with strangers for the first time ever. Since then I’ve been playing weekly with a new group, occasionally gathering the old group together to run mammoth three-day AD&D sessions with the original group. ProFantasy I formed with Mark Fulford, an early member of the game group 18 years ago. He was running a CAD business, so we put the two together to create Campaign Cartographer – now the world’s most successful, versatile and widely used RPG map-making software. Pelgrane Press was more of a hobby company until I took Beth Lewis on, and now it’s looking much more serious, but I still devote a full working week equivalent to ProFantasy.

obskures.de: What does a typical working day look like for a boss of at least two companies?
Simon Rogers: Work for me is fun. 20% of what I do is the usual admin and day-to-day business stuff, the rest is software specification, correspondence, marketing for both companies, wrangling programmers, developing, searching out cartographers and other artists, and scheming new schemes. In my Pelgrane time I get to interact with top names in the RPG field, specify new games and more recently, wrangle Kickstarters.

Night's Black Agents cover

Night’s Black Agents cover

obskures.de: From time to time you provided some information about your own campaigns on your blog. What do you play at the moment, if you have the time? Do you prefer the player or gamemaster role?
Simon Rogers: I play a wide variety of games. I prefer GMing most of the time, but in a group full of GMs, that’s not possible. I’ve grown to enjoy playing and co-GMing. This year I ran a 16-session Night’s Black Agents game – effectively Season 1 of a campaign, which has been my favourite to run for a long time while. I ran three days of AD&D for my old group at ThawCon, which is a massive rush, but I’ve also played Quest (a collaborative RPG in playtest) Tavern (Graham Walmsley’s conflict-free game), Trail of Cthulhu, Fear Itself, DramaSystem with Robin, 13th Age with Rob Heinsoo and Fantasy GUMSHOE.

obskures.de: Do you see any differences between the role playing communities over here in Europe and the US? Do you keep an eye on other companies and markets (like the French)?
Simon Rogers: It’s hard to pick out differences, but from my limited experience of playing with Americans, gamers tend to be more emotionally supportive of each other „your character is awesome!“ while UK gamers for whatever reason find such behaviour at the very least embarrassing and much more likely to be subject to mockery. For example, in Prime Time Adventures, you give out Fan Mail tokens – we simply don’t get round to doing that when we play. That said, I’ve not had much contact with trad gamers in the US. French games are much more likely to be cruel, quirky and less politically correct than US ones. It really helps to have a Francophone in the group. We are currently played a game called Monostatos, which I hope gets translated into English at some point.

obskures.de: What is in your opinion the best product in which you were involved?
Simon Rogers:
What is this, Sophie’s Choice? The game I’ve published I’ve most enjoyed running as a GM is Night’s Black Agents. Reading it really makes me want to play and it’s got some of the best GM advice I’ve ever read. The most successful and widely run is Trail of Cthulhu; it’s also the game which has built our reputation as a company. If I had to choose a best product, as a product, I’d have to say the limited edition of Bookhounds of London, with its hand-sprayed satchel, 1930s ephemera and most importantly Paula Dempsey’s Occult Guide, done in 1930s style with no trace of modernity.

obskures.de:
What is your favorite RPG product done by others? 
Simon Rogers:
It has to be AD&D. It’s given me and my group years of pleasure. It’s the monster in my attic – the game that I had enough time and interest to practically memorise; and while I’d find the art mediocre, the rules strange and klutzy if it was published now, it’s the seminal roleplaying game. I suspect it’s the way we play the game, the history, the shared setting and the group which is really what I love. For my new group I’ve been running Fantasy GUMSHOE, a game I’ve put together to reproduce that experience without the labyrinthine ruleset.

obskures.de: What do you do or what do you provide that so many living role playing legends like Robin D. Laws, Ken Hite, Rob Heinsoo and Jonathan Tweet work with or for you. (Do you put a spell on them?) This name list excerpt alone is impressive and it is far from complete (Graham Walmsley, Will Hindmarch etc.). There must be a secret.
Simon Rogers: I ask the best people politely to do stuff I think they’ll enjoy doing. They generally say yes. Then they write good stuff. Then I publish it. Then I pay them on time, and the amount we agreed. Then I ask the next person, and they go „Oh, look who has worked for Pelgrane. There must be a secret,“ and the cycle begins again. Or it might be the use of Quiltar Poom’s Spell of Quiet Inveiglement.

obskures.de: Based on my outsider perspective it seems that you develop your business very carefully. What were the greatest obstacles and risks you have overcome so far.
Simon Rogers:
We are very risk-averse with capital. We rarely if ever give credit or accept it. ProFantasy was built up slowly (not through want of trying) with a view on the future. It is and continues to be our source of income, so we treat it with respect. We certainly innovate, and sometimes out innovation fails, but the loss is always factored in to our projections. We’ve started a few businesses; some succeed and some don’t but we’ve never left anyone out of pocket. As a hobby business I’ve been even more careful with Pelgrane – I barely take risks at all, in part because I never want to be in a position not to pay my colleagues and friends for their work. The biggest obstacle for ProFantasy was being accepted into RPG shops through distribution. If you mentioned it was software, even game support software, they just put the phone down. Eventually, we got US distribution through RPG International which was founded by Ryan Dancey. They’d been advertising in Dragon Magazine and were forward-thinking enough to see that utility software was a new category. Behind the scene, negotiating licensing arrangements, even talking to IP owners was the hardest thing – people don’t take you seriously when you start out. From that I’ve learnt to take people seriously myself, however new they are, when they contact me.

obskures.de: What do you think about crowdfunding (Kickstarter, Indiegogo, etc.) and the future of (traditional) role playing and the distribution of games?
Simon Rogers: Kickstarter has a certain magic and it’s here to stay. Thanks to economies of scale, backers get more and more for the same money as more and more pledges are made, but without the risk for the creators that such economies usually bring. This gives an incentive for backers to get more backers, and so it continues. For Hillfolk, a modest paperback with a single setting became a fat hardback with plethora of choices, at no additional cost. It also stops some people from spending vast sums of money on offset print runs for unpopular products. If I were a subeditor I’d say „Kickstarter kills the Fantasy Heartbreaker“ I’ve heard recently that some retailers won’t touch projects which have been Kickstarted unless they are massive; but then retailers used to refuse to stock publishers who sell direct. In the case of Hillfolk, though, retailers will now have two 240 page full colour books with massive buzz, against the 160 page perfect bound book they would otherwise have had. I’m also considering ways in which retailers can be involved in our Kickstarters without committing funds up front (tying up capital which should be in stock) via our distributor, Impressions.

obskures.de: Can we expect a Kickstarter for Eternal Lies or anything else in the near future?
Simon Rogers: We’ll certainly be doing more Kickstarters, but we are going to fulfill the Stone Skin Press fiction Kickstarter and Hillfolk first. Eternal Lies is a mammoth campaign setting, but production costs for a full boxed set with all the components will be massive, and a high risk unless we sell 1000+ very quickly. So, there is a low chance I might KS that on the basis that it would tie up most of the working capital of the company with a risk of negative return if I were to take that risk without a Kickstarter.

obskures.de: You published some game soundtracks for Trail of Cthulhu and Ashen Stars. Did you engage the musician(s) or has someone offered his work to you? Please tell us about the process?
Simon Rogers: I work with the amazing James Semple and his team – he approached me. He should really be scoring HBO series or blockbusters, so we really don’t deserve him. The Eternal Lies soundtrack involved the most interaction between James, the other musicians, me and the writers – it’s specifically designed to set the tone for each locations, and has pieces which can be looped together for chase scenes, fights and background music. There are even themes for events which differ according to whether the PCs are successful or not. I have a modest musical background and I’m able to give some feedback of use.

13th Age cover

13th Age cover

obskures.de: The upcoming 13th Age is in my opinion your most traditional role playing game. All your other games are either by the game system and/or by the setting special. If I remember correctly, Ken Hite suggested Night’s Black Agents and Robin D. Laws Ashen Stars and Hillfolk to you. Follow all your projects this way, I mean, the designer pitches his game to you and you decide to publish it or not?
Simon Rogers: 13th Age has a traditional setting and will be familiar to D&D players of all editions but it incorporates indie elements, and you have to remember Jonathan Tweet wrote Ars Magica, Everway and Over the Edge, and that this is their home game. Often I’ll ask Robin to solve what I think is a problem (cf GUMSHOE), or in the case of Ashen Stars – „can you do an SF version of GUMSHOE with space ship combat in which everyone is involved.“ With Hillfolk, I asked Robin to write a game based on Hamlet’s Hit Points, and it turned out he was doing one anyway. Sometimes they pitch; Night’s Black Agents was all Ken, Dreamhounds of Paris was Robin, and some are mixture.

obskures.de: Will you do more collections (maybe annuals) like Out of Time for Trail of Cthulhu. You announced 3 books for Night’s Black Agents (Dracula Dossier, Agent’s Companion and Dracula Unredacted). What can we expect from your companies in the near future and 2013? Any chance to see a German translation of your books?
Simon Rogers: Out next collection is Out of Space, which follows in the path of Out of Time, featuring previously published PDF adventures plus additional material from the writers. For ProFantasy, we have an all-new Character Artist 3, Perspectives 3 and an update to CC3 in the pipeline, as well as the Cartographer’s Annual. For Pelgrane, we have Mythos Expeditions and Dreamhounds for Trail, a new edition of Esoterrorists, a sequel to the Occult Guide, Eternal lies and lots more fiction for the Stone Skin line. I’d love to see our books in German, but the Chaosium rights holder won’t publish Trail (we’d have to do another Mythos GUMSHOE game called something else if we really wanted to do it) and we haven’t otherwise been able to find a publishing partner. It seems strange to me because it’s our biggest non-English market, and we’ve had no problems even with Portuguese and Thai!

Trail of Cthulhu: Sisters of Sorrow cover

Trail of Cthulhu: Sisters of Sorrow cover

obskures.de: Fun question 1: Cthulhu Mythos or Dying Earth?
Simon Rogers: While I love them both, I prefer The Dying Earth to read, the Mythos to play.

obskures.de: Fun question 2: If you would have unlimited resources and money for one project. What would you do?
Simon Rogers: The Ken Hite basement teleport machine. Beth tells me she has been sinking funds into this for two years. The idea is that it teleports Ken Hite from his basement into the office for chats and food. There are problems in playtest, though, currently it requires Ken to drink a bottle of bourbon before stepping through, which is not a problem for him, and slicing him into inch-wide sections, which is.

obskures.de: Thank you for this interview. Anything else you want to share with the fans?
Simon Rogers: The internal codenames for some Pelgranistas are Cupcake Beth, Wikipizza (also known as Deep Pan), Ginger Diva, Silver Fox, Mystic Moo, Mission Control, Monotone and Boorish One.

I want to thank my reader Kazekami who suggested Simon Rogers as my next interview partner. We mailed about our Night’s Black Agents and Trail of Cthulhu enthusiasm and he liked my first interview attempts. My friend Marcus L. inspired some of the questions. Thank both of you!

So, now get some Pelgrane Press/ProFantasy Software stuff and draw cool maps, hunt down all vicious bloodsuckers (before they kill you) or be a legendary 13th Age hero. Iron age Hillfolk is also coming. Enjoy!

Sources:
Pelgrane Press-Homepage
ProFantasy Software-Homepage

Images:
Provided by the publisher on 15 November 2012

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Shadows of Esteren – A Medieval Horror RPG: Prologue und der Gratisrollenspieltag

“Shadows of Esteren – A Medieval Horror RPG: Prologue”, wird den deutschen Gratisrollenspieltag unterstützen, sofern die aktuelle Kickstarter-Kampagne zumindest 50.000 $ erreicht.

Shadows of Esteren: Tissera

Shadows of Esteren: Tissera

This new reward is simple: if we reach 50k of financing, we will be able to participate in “Gratisrollenspieltag”, organized in Germany by Moritz “Glgnfz” Mehlem. We think this event is an excellent idea, and it is unfortunate such a concept does not exist in France! We want to support Moritz!

The principle is the following: an editor gives prizes (role-playing books, goodies, etc.) to the staff of Gratisrollenspieltag, who will then distribute them among the 150 shops and institutions taking part in this great gaming day, which will take place in Germany on February 2nd 2013. The goal is to promote the game and let it be experienced freely by both enthusiasts and neophytes in new games.
If we reach 50k of financing, we will offer 150 copies of Book 0 – Prologue as well as 150 posters to the staff of Gratisrollenspieltag. If we reach 65k of financing, we will double our participation, and send 300 copies of Book 0 and as many posters. If we reach 80k, we will triple our participation!
Shadows of Esteren – A Medieval Horror RPG: Prologue-Kickstarter update

Crowdfunding kann eine feine Sache sein. Überdies freue ich mich persönlich darüber, dass das Spiel über „eingeweihte“ Kreise hinaus Interesse und Zuspruch gewinnt. Von Anfang zeichnete sich für mich ab, dass das Spiel und die Leute dahinter etwas Besonderes sind. Mal sehen, ob und wann deutsche Großhändler und Verlage aus ihrem Dornröschenschlaf erwachen und dieses Spiel auch bei uns „verfügbarer“ wird.
Bis dahin gilt es eben Shadows of Esteren beispielsweise über Kickstarter oder den Gratisrollenspieltag, die deutsche Variante des Free RPG Day, zu unterstützen.

In eigener Sache: Die Konkurrenz hält sich gegenwärtig in Grenzen. Der Shadows of Esteren-Wettbewerb läuft noch einige Tage, immerhin gibt es eine Limited Edition des Grundregelwerks hier auf obskures.de zu gewinnen.

Quellen:
“Shadows of Esteren – A Medieval Horror RPG: Prologue“-Kickstarter
Gratisrollenspieltag-Homepage

Shadows of Esteren – A Medieval Horror RPG: Prologue-Kickstarter update

Bildnachweis:
Freigabe durch den Verlag per Mail am 15.06.2012

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Platz da, DungeonSlayers! Hier kommt Dungeon World!!

Dungeon World-Cover

Dungeon World-Cover

Dungeon World von Sage Kobold Productions ist endlich erschienen oder zumindest für gegenwärtig überschaubare 10 $ als PDF via drivethruRPG erhältlich.

Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.

Dungeon World’s rules are easy to learn and always drive the action forward in unexpected ways.  A missed roll is never a dead end—failure introduces new complexities and complications.  Life as an adventurer is hard and dangerous but it’s never boring!

Designed to be ready for you to hack, remix, and build new content, Dungeon World includes systems for changing everything to suit your group including creating new races, classes, and monsters.

To play, you’ll need this rulebook, 3–5 players, some polyhedral dice, and 2–4 hours.

Explore fantasy adventure roleplaying in a whole new way with Dungeon World!
Dungeon World product description

Nicht lange um den heißen Brei reden – Dungeon World ist für mich das – klar – bessere DungeonSlayers. Es bedient das gleiche Sujet des Retro-Rollenspiels mit „modernen“ Regelkern. Dungeon World beruht auf dem abgefahrenen und wegbereitenden Apocalypse World von Vincent Baker (Dogs in the Vineyard). Alleine das überarbeitete spielerfreundliche Playbook-Konzept überzeugt mich. Die Adaption Dungeon World bringt viele schlaue Ansätze aus dem Endzeitspiel in die Welt der fantastischen Höhlen und Monster.

In meinen Augen wirkt DungeonSlayers ehrenwert, brav und hausbacken gegenüber dem cleveren und charmanten Dungeon World. Sorry, mal wieder bleibt ein deutsches Spiel im internationalen Vergleich auf der Strecke.

Dungeon World (PDF via drivethruRPG), mein aktueller und klarer Tipp für Freizeit-Dungeoncrawler, die gerne den Staub vergangener Tage ablegen und dennoch eine „nostalgische“ Spielrunde erleben wollen.

Mal wieder eine Kickstarter-Kampagne, die etwas Sinnvolles unterstützt und hervorbringt. Nein, diese Einschätzung ist nicht „gekauft“, sondern schlicht und ergreifend persönlich. Dungeon World gehört – für mich – auf die Liste der (Rollen-)spiele des Jahres!

Quellen:
Dungeon World-Homepage
DungeonSlayers-Homepage
Apocalypse World-Homepage
Apocalypse World-Playbooks (Beispiel)
Dungeon World (PDF via drivethruRPG)

Bildnachweis:
Freigabe durch den Autoren via Email am 08.10.2012

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Project H.O.P.E. RPG – Superheroes in WWII: Superhelden verprügeln Nazis und mehr

Eigentlich sollte heute mein Ersteindruck, meine Besprechung über Night’s Watch für das A Song of Ice and Fire Roleplaying erscheinen. Doch wie so oft kam das Leben dazwischen. Aus diesem Grund eine kleine Sammlung aktueller Crowdfunding-Projekte im Rollenspielbereich.

Ich gestehe, langsam verliere ich ein wenig den Überblick.

  • Project H.O.P.E. RPG – Superheroes in WWII (Kickstarter)

    Project H.O.P.E.rpg will transform you in an Allied Superhero fighting Third Reich’s evil minions in a grim and dark Second World War.
    Project H.O.P.E. RPG – Superheroes in WWII product description

    Superhelden schlagen Nazis – klingt für mich so abgedroschen und spannend wie eine Zahnbehandlung ohne Betäubung. Das thematisch naheliegende Rollenspiel Godlike gibt es bereits. Ich gebe jedoch zu, die Kickstarter-Kampagne sieht sehr gut gemacht aus. Da viele gerne ihre Abenteuer als Marvel-Spandexhelden bestreiten, findet sicherlich auch diese heroische Variante seine Anhänger/-innen.

  • The Awesome System (Pozible)

    The mission statements of the game are „make the players feel like big damn heroes“ and „roll as many dice as possible“ …
    The Awesome System product description

    Ein generisches „witziges“ Spielsystem mit dem Ziel möglichst viele „exploding“ Würfel zu verwenden. Für Anhänger von Tunnel & Trolls irgendwie ein alter Hut. Das Besondere an diesem Konzept erschließt sich mir nicht. Allerdings hatte ich Pozible als Crowdfunding-Plattform noch nicht auf dem Radar und die Zielsumme konnte bereits gesammelt werden. Also viel Spaß bei den zu erwartenden Würfelorgien. (Chris N., vielen Dank für diesen Hinweis.)

  • The Saga of Dragon Star & N.R.G. Core Rulebook RPG (Kickstarter)

    The Saga of Dragon Star is a new epic fantasy western, while the N.R.G. System is a new sword-and-sorcery RPG!
    The Saga of Dragon Star & N.R.G. Core Rulebook RPG product description

    Die Rollenspiele Deadlands und Far West (mehr oder minder Vaporware) bieten augenscheinlich nicht genug Fantasy im Wilden Westen. Das N.R.G. System wird vorrangig über die „coolen“ Kampfmanöver beworben. Überdies erschreckt bereits die visuelle Nähe zu Pathfinder. Was soll das? Wer mag noch Bilder von Wayne Reynolds sehen? Früher mochte ich seine Sachen ziemlich gerne. Paizo hat es geschafft, sein Kunsthandwerk durch Omnipräsenz beliebig zu machen. Was seine Visionen angeht, bin ich vollkommen übersättigt. The Saga of Dragon Star soll für Pathfinder und immerhin Savage Worlds erscheinen. Möglicherweise kann letztgenannte Version etwas. Die Hoffnung stirbt bekanntermaßen zuletzt.

  • Iron Age FRP (Indiegogo)

    Iron Age is a Pen & paper RPG situated in the world of 1.st. BC. Iron Age uses real facts of the historical period and yet implements legends and magic of different nations in amalgam not unlike Tolkien created world or ancient sagas. (Core book will have 300 +pages) Core book consist of powerfull and versatile of Core and optional rules, that allow you to create unique character. Yet that isn’t all, combat system implements few revolitionary concepts by using maneuvers and other options that make gameplay more interesting and enjoyable.
    Iron Age FRP product description

    Schon wieder coole, nein, sogar „revolutionäre“ Kampfmanöver …  Überzeugt – mich zumindest – nicht!

  • Tunse’al Quick Starts and Side Tracks for Free RPG Day (Kickstarter)

    Tunse’al: a tribal, fantasy setting. SW & general. Honor is everything, money does not exist, and the world really is out to get you!
    Tunse’al Quick Starts and Side Tracks for Free RPG Day product description

    Ein weiteres Fantasy-Setting sowohl systemlos als auch für Savage Worlds. Interessanter wird die Angelegenheit durch die Angaben zur Spielwelt. Dort bedeutet unter anderem Ehre alles, es gibt weder Geld noch Menschen und das Graben nach Metall ist verboten. Das klingt zumindest nach einem eigenständigen (-willigen) Hintergrund.

Hoffen wir mal, dass die Crowdfunding-Idee nicht wie die d20-Blase alsbald platzt. Keines der heute vorgestellten Projekte wirkt sonderlich spannend auf mich. Gegenwärtig wird es schlicht zu viel. Wann wohl Das Schwarze Auge diesem Finanzierungsmodell folgt?

PS: Ich lasse die Anführungszeichen für Namen einfach einstweilen mal fallen. Mal sehen, wie das so ankommt.

Quellen:
Project H.O.P.E. RPG – Superheroes in WWII (Kickstarter)
The Awesome System (Pozible)
The Saga of Dragon Star & N.R.G. Core Rulebook RPG (Kickstarter)
Iron Age FRP (Indiegogo)

Tunse’al Quick Starts and Side Tracks for Free RPG Day (Kickstarter)

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Hellfrost Land of Fire-Kickstarter: An interview with Paul „Wiggy“ Wade-Williams

"Hellfrost Land of Fire": Some undead

„Hellfrost Land of Fire“: Some undead

Savage Worlds seems to be really popular. I am not a total savage. Nevertheless I thought it is time to get an insider perspective about this part of the hobby market. So I asked Paul „Wiggy“ Wade-Williams – the lead author at Triple Ace Games to answer some questions about their new savage Hellfrost Land of Fire – Arabian Nights RPG Fantasy Setting Kickstarter. He was also kind enough to share his insights beyond Wildcards, Extras and Bennies.

obskures.de: Welcome Paul „Wiggy“ Wade-Williams! Please tell us a bit about yourself, your gaming experiences and the company Triple Ace Games.
Wiggy: I’m middle-aged, married, and live in the Shetland Islands. I’ve been gaming since 1982, and working in the industry since 1997, first as a freelancer, then as a full-time writer, and more recently as creative director and lead author at TAG. Years ago I used to game three times a week, but these days that’s down to just Monday nights and the occasional evening with the wife. There are a lot of great games out there, both new and old, and whenever we switch GM, we move
to a new system or setting. Right now, I’m running Pendragon for my group (which none of them had previously played) and Doctor Who: Adventures in Time and Space for the wife.

Triple Ace Games was founded in 2008 by three British gamers—myself, Robin Elliott, and Dave Blewer. In the last four years we’ve supported both Savage Worlds and Ubiquity, and worked hard to produce something like 200 products across a variety of different settings.

"Hellfrost Land of Fire": Spellcaster

„Hellfrost Land of Fire“: Spellcaster

obskures.de: What fascinates you about the tabletop RPG hobby? What’s your favourite game? Anything else beside Savage Worlds and the Ubiquity system?
Wiggy: Several things fascinate me about RPGs. First, there’s the near-endless variety of systems and settings out there. I can investigate grisly murders one week, leap from a burning zeppelin the next, and battle orcs after that! Coupled with that is the endless hours of enjoyment I can have for a relatively small monetary outlay. Not many hobbies can boast that. That it’s a social activity is
important to me personally. While I could sit behind a computer and play with likeminded gamers on the other side of the planet, there’s nothing quite like sitting around a table with friends and engaging in one of mankind’s oldest pastimes–storytelling.

Wow, having to pick one favorite game is really tricky—I’ve played so many great games over the years. I guess the one I keep returning to is Squadron UK (formerly Golden Heroes). It’s a British superhero game, and it’s been a favorite of mine since it was released in 1984.
I own several other superhero RPGs, but none have yet managed to dislodge Squadron UK at my table.

Although we do play Savage Worlds and Ubiquity, there are still a lot of other games I’d like to run for my group. The only problem we have is a lack of time. Maybe when we’re all retired we’ll have  chance.

obskures.de: I think your original Savage Worlds Hellfrost setting is at least based on the number of publications your biggest success. The Hellfrost Land of Fire – Arabian Nights RPG Fantasy Setting moves the focus from icy northern and viking fantasy motives to hot Arabian tales of 1001 Nights. What are the reasons to move on to such a different background? Did you „completely“ explore the cold Hellfrost setting itself?  Will you give the players a bridge between the two
settings – for example an adventure like the 13th Warrior movie just in the opposite direction? Are you inspired by „Al-Qadim“ (a Dungeons & Dragons setting) or the board game „Tales of the Arabian Nights“? What makes your Arabian interpretation special or unique?
Wiggy:
Hellfrost was never intended to be just the frozen north. Two other lands were mentioned in the Hellfrost Gazetteer, and if the setting proved popular enough, we always intended to explore these lands and others. Land of Fire was chosen as the first major expansion for two reasons. First, it shares a land border with the north, so it’s relatively easy to reach. Second, it allows us to explore how the lengthening winter is affecting a land once known for its oppressive
heat. I don’t think the north will ever be fully explored, but after a million words, it’s time to expand the horizon.

"Hellfrost Land of Fire": A horseman

„Hellfrost Land of Fire“: A horseman

The first adventure won’t be a bridge. While we expect players to want to use their existing characters in a different landscape, we’d also want them to fully embrace the desert cultures, rather than just be visitors. Gamers with no real interest in the north also wouldn’t be able to use such an adventure. However, a bridge story is likely something we’ll do in the future.

The main inspiration came from reading the Arabian Nights, and watching Sinbad movies as a kid. I also used to study Egyptology at evening class, so that’s been important for inspiration. I have read Al-Qadim, but I started buying the boxed sets after the core of Land of Fire was written.

I hope what makes Land of Fire special is that we haven’t just picked up an Arabian Nights-style setting and dropped it into the Hellfrost world without thought. While it is a different place to the north, it shares many of its problems, tying the two lands together under the same Hellfrost umbrella. Like the north, it has its share of mysteries. The overthrow of the jinn, who once ruled much of the central and southern desert, occurred around a generation before the Blizzard War that ravaged the north and brought about the Hellfrost. Can two major events occurring at around the same time might be just a coincidence?

obskures.de: Some Savage Worlds fans criticized that the Hellfrost setting is not a self-contained Plot Point Campaign. But it seems that this decision was the right one for this line. However did you learn something in the process and will you change anything for the Hellfrost Land of Fire setting. For the Necropolis 2350 and Sundered Skies Plot Point Campaigns you released also some supplements. Did they fail to come up to your expectations?
Wiggy: For every fan who criticized the lack of a Plot Point, there are many more who prefer the openness of Hellfrost, and the freedom it gives them to tell stories from their own imagination. To that end, Land of Fire will follow the same model. With Necropolis 2350 and Sundered Skies, we discovered that many fans weren’t interested in supplements or standalone adventures. They had a Plot Point, and they were happy with that. We’re a small company, and supporting lines that aren’t holding their own against others makes no business sense.

obskures.de: What are your plans to support the Hellfrost Land of Fire – Arabian Nights RPG Fantasy Setting? Can we expect appropriate Realm Guides and adventures?
Wiggy: Our plans are to support the setting as we did Hellfrost, with Realm Guides, full-length adventures, and an expansion. Although the gazetteer section contains everything you need to know about Land of Fire to play there for years, Realm Guides will provide extra details on each region. As before, they’re written so you can pick up the ones of interest to you and ignore those that aren’t. Similarly, while the book has loads of adventure seeds in the text, we’ll be producing full-length adventures as well.

obskures.de: Savage Worlds and the Ubiquity system support in my opinion different play styles. The first one is a bit more crunchy D&Dish with a lot of miniature combat encounters usually. I was
surprised that you licensed the role playing Ubiquity engine (based on the Hollow Earth Expedition RPG). The Savage Worlds community is presumably far larger and more visible active than the Ubiquity fans. Why did you do the All For One: Régime Diabolique RPG at first for the Ubiquity system and later for Savage Worlds?  Do you plan further conversions (Leagues of Adventure)? Are you satisfied with the reception of your Ubiquity games?
Wiggy: There were several reasons for going with Ubiquity for All for One, but primarily we felt the system was a better fit for the setting we envisioned. We’re really pleased with response we’ve had to our Ubiquity settings, and we look forward to producing other settings for it in the future. There are no plans to convert Leagues of Adventure to Savage Worlds.

obskures.de: The Onyx Path (World of Darkness, Exalted etc.) dropped the distribution of their games by normal brick and mortar hobby stores. Your games are also pretty hard to get over this business channel. What do you think about this part of the hobby, the industry and the future of tabletop games business?
Wiggy: We’ve had stores contact us in the past to complain that our preorders are bad for business, but when we ask whether they stock all our books the response is rarely positive. I fully understand that they’re businesses trying to make money, but so are we. Sadly, a lot of smaller press companies don’t seem to get shelf space these days.

"Hellfrost Land of Fire": Grave robber

„Hellfrost Land of Fire“: Grave robber

I read a blog just the other night from a retailer who has chosen not to stock anything from small or medium press companies funded using Kickstarter. I can see where he’s coming from, but Kickstarter, to us, isn’t a way to scoop as much money as we can and rob retailers of
their income—it’s a means of actually being able to fund full-color, hardback books that otherwise might never see the light of day.

The industry has gone through a lot of ups and downs in the past. The collectible card craze, electronic publishing, the d20 bubble bursting, MMORPGs—it has survived them all. Kickstarter is just another omen of gloom being cast about, as far as I can tell. Bricks and mortar stores may have to change their model as new technologies evolve (the same as conventional bookstores), but the industry of producing games will survive in one form or another as long as people want to tell and share stories.

obskures: Do you have anything else planned beside the Hellfrost Land of Fire – Arabian Nights RPG Fantasy Setting and the other already established product lines? Will you do more Hellfrost Realm Guides, printed collections and more stuff for my personal favorite of your games – the fine All For One: Régime Diabolique? Will you do Plot Point Campaigns again? What do you think about the idea of your own RPG system?
Wiggy: At the moment Land of Fire is our focus, but TAG will always have new ideas coming down the pipe. Hellfrost, in terms of the northern lands, is reaching the end of its continuously supported run, but there are a few print compendiums we’d like to do one day. The Ubiquity version of All for One has more adventures coming, but no planned major releases—the Savage Worlds version is a standalone book. Leagues of Adventure has a lot of support coming, and Kevin Anderson is busy writing more Daring Tales of the Sprawl material.

It’s very unlikely we’ll ever write a conventional Plot Point again, though there’s always a chance we’ll do a series of linked adventures that tell a story of epic scope.

We’ve looked at the possibility of producing our own RPG system, but we’ve made no firm decision either way. Something to look forward to in the years to come!

obskures.de: Thank you. Finally, anything else you want to share with the fans?
Wiggy: Thank you for taking the time to pose such tricky questions! I’d like to take this opportunity to say thank you to everyone who has enjoyed Hellfrost over the years and helped support it. If you’re interested in seeing the line grow further, or you’re interested in a fantasy desert setting, then please pledge to Hellfrost Land of Fire.

Sources:
“Hellfrost Land of Fire – Arabian Nights RPG Fantasy Setting”-Kickstarter
Triple Ace Games-Homepage

Images:
Provided by Paul „Wiggy“ Wade-Williams on 11 November 2012

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“Nova Praxis – A Transhuman Sci-fi FATE Role-Playing Game”-Kickstarter endet bald und Beispielcharaktere

“Nova Praxis – A Transhuman Sci-fi FATE Role-Playing Game”, die Kickstarter-Kampagne für dieses  „FATE“-Rollenspiel endet bald. Seit Kurzem gibt es einige Beispielcharaktere und ein schickes Wallpaper zu bestaunen. Obwohl das Spiel noch getestet wird, sieht das gezeigte Material bereits sehr vielversprechend aus.

"Nova Praxis"-Cover (Beta)

„Nova Praxis“-Cover (Beta)

Noch bleibt ein wenig Zeit, dieses ansprechende „FATE“-Projekt zu unterstützen, bevor die Crowdfunding-Aktion endet.

Quellen:
“Nova Praxis – A Transhuman Sci-fi FATE Role-Playing Game”-Kickstarter
„Nova Praxis“: Beispielcharaktere
„Nova Praxis“-Wallpaper

Bildnachweis:
Freigabe durch den Autoren via Email am 02.10.2012

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„Shadows of Esteren: Prologue“: Mehr als ein Special Edition-Cover

“Shadows of Esteren – A Medieval Horror RPG: Prologue”, die entsprechende Kickstarter-Kampagne läuft für einige erfolgreicher als erwartet. Aus diesem Grund bietet das Team ein besonderes Cover für Unterstützer der Crowdfunding-Aktion an.

“Shadows of Esteren – A Medieval Horror RPG: Prologue”: Special Kickstarter Edition-Cover

“Shadows of Esteren – A Medieval Horror RPG: Prologue”: Special Kickstarter Edition-Cover

Darüber hinaus soll in diesem Rahmen die zweite Erweiterung „Travels“ als PDF verteilt werden. Hierfür gilt es jedoch den Stretch Goal von 50.000 $ zu erreichen. Das Team involviert außerdem die beteiligten Fans aktiv in die Gestaltung der kommenden Stretch Goals.

Ferner gibt es noch immer eine Limited Edition des Grundregelwerks hier auf obskures.de zu gewinnen. So wie es gegenwärtig aussieht, sind diese nahezu ausverkauft. Also ein wenig Eigenkreativität zeigen und schnell mitmachen.

Gerüchteweise bereiten die Blogkollegen von die Söhne Sigmars eine Podcastausgabe über „Shadows of Esteren“ vor. Mehr bei Gelegenheit und auf zu neuen Horizonten …

Quellen:
“Shadows of Esteren – A Medieval Horror RPG: Prologue“-Kickstarterobskures.de: „Gewinne eine Limited Edition “Shadows of Esteren – A Medieval Horror RPG: Universe““
Söhne Sigmars-Homepage

Bildnachweis:
Freigabe durch den Verlag per Mail am 15.06.2012