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Game Of Thrones Season 3: Chaos Preview – US-Serienstart am 31.03.2013

Game Of Thrones Season 3: Chaos Preview, wenngleich es bei uns sicherlich noch eine Weile dauert, aber am 31.03.2013 geht die Serie bei HBO endlich weiter.
Ein richtiger Trailer kommt wohl erst gegen Ende des Februar, aber bis dahin soll uns die Chaos Preview genügen.

„Chaos isn’t a pit.
Chaos is a ladder.
Many who try to climb it fail, never get to try again.
The fall breaks them.
And some, given a chance to climb, they cling to the realm, or the gods or love.
Only the ladder is real.
The climb is all there is.“
– Littlefinger (Aidan Gillen) in Game Of Thrones Season 3: Chaos Preview

Warum gibt es eigentlich kein HBO in Deutschland? Ich sage es wiederholt und unverhohlen, selbst wenn sich die ganze Welt einlullen lässt und die seichtfade Computerspielästhetik von Peter Jacksons Mittelerde gutheißt, zieht es mich nach Westeros – sowohl in Buchform als auch als Fernsehserie, und das, obwohl die neue deutsche Übersetzung kaum mehr als ein schlechter Scherz sein kann. Weiterhin: Winter is coming!
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Achtung! Cthulhu – The WW2 Keeper’s & Investigator’s Guides via Kickstarter

Achtung! Cthulhu - The WW2 Keeper's & Investigator's Guides (Modiphius Entertainment)

Achtung! Cthulhu – The WW2 Keeper’s & Investigator’s Guides (Modiphius Entertainment)

Achtung! Cthulhu – The WW2 Keeper’s & Investigator’s Guides, Modiphius Entertainment und Chris Birch führen den Kampf gegen H. P. Lovecrafts Mythos im 2. Weltkrieg fort. Abenteuer gibt es bereits. Nun kommen die Regelbücher für Spielleiter (Keeper’s) und Spieler (Investigator’s) über Kickstarter.
Systemseitig werden zunächst Call of Cthulhu und Savage Worlds unterstützt.

„A terrifying World War Two setting for the Call of Cthulhu & Savage Worlds roleplaying games. The Secret War has begun!

 

We hope you enjoyed our introductory briefing, now here’s some more vital information from RAF Modiphius!

 

Inspired by the Cthulhu Mythos of HP Lovecraft, Modiphius Entertainment wants to bring you the Keepers and the Investigator’s Guides to the Secret War, for use in the terrifying World War Two roleplaying game setting, Achtung! Cthulhu. Both books are compatible with the Call of Cthulhu roleplaying game, and the first, very easy stretch goal, will allow us to make it compatible with Savage Worlds as well!“
Achtung! Cthulhu – The WW2 Keeper’s & Investigator’s Guides product description

Die Cover sind schon mal unglaublich gut. Das wird sicher ein Hit!

Achtung! Cthulhu - The WW2 Keeper's & Investigator's Guides -- Kicktraq Mini

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Elite Encounters: Roleplaying In The Elite Universe via Kickstarter

Elite Encounters: Roleplaying In The Elite Universe, das entsprechende Computerspiel dürfte zumindest den älteren Spielern ein Begriff sein. Die im Januar 2013 beendete Kickstarter-Kampagne Elite: Dangerous von Frontier Developments für ein neues Computerspiel im gleichen Spieluniversum gehört zu den erfolgreichsten Crowdfunding-Aktionen bislang. Mit Elite Encounters: Roleplaying In The Elite Universe schickt sich nun Dave Hughes an, eine offizielle Tabletop Pen & Paper Rollenspieladaption auf dem gleichen Weg zu finanzieren. Bis zum 03.03.2013 strebt er ein Finanzierungsziel von 5,250 £ an.

„A roleplaying game (RPG) set in the universe of Elite: Dangerous. Endorsed by Frontier Developments.

 

The goal of this campaign is to develop and produce a pen and paper roleplaying game (RPG) set in the universe of Elite: Dangerous, the upcoming third sequel to the original space simulation Elite.

 

20 years in the making, Elite: Dangerous looks set to redefine the genre its predecessor created, adding stunning visuals, a uniquely customisable multiplayer concept and an ever-changing immersive universe to explore, fight or trade in.

Elite Encounters, the first official roleplaying game set in the Elite universe,aims to take the experience to another level – away from the computer, onto the tabletop and into the imagination.“
Elite Encounters: Roleplaying In The Elite Universe product description

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Cyberpunk 2077: An interview with Mike Pondsmith

Cyberpunk 2013: Lady with Rippers (R. Talsorian Games)

Cyberpunk 2013: Lady with Rippers (R. Talsorian Games)

Cyberpunk returns! You can follow a trail of bits and bytes here and there. Deus Ex: Human Revolution got a lot attention by PC and console enthusiasts. Indie gamers escape with Remember Tomorrow and Technoir to the near dark future. This year we will see the new 5th edition of Shadowrun, an urban cyber fantasy … Currently, there is a momentum. Clean your mirror shades if you can not see it.

The announcement by CD Projekt Red and the superb teaser trailer for the upcoming computer roleplaying game Cyberpunk 2077 fuels the renaissance even more. This major video game title will be based on the original tabletop RPGs Cyberpunk 2013 and Cyberpunk 2020 by Mike Pondsmith.

I think all Cyberpunk games owe something to these original genre pieces published by R. Talsorian Games.
Cyberpunk is neither about elves with pointy ears, spell slinging combat mages nor about fancy high tech gadgets/weapons. Cyberpunk is a perspective on the world – at least for me.

„Getting Punked

 

To be Cyberpunk, you need to develop the right combination of world weary cynicism and hidden idealism. Truth is, Humphrey Bogart was the original Cyberpunk archetype and he didn’t even have cyberware.“
– Maximum  Mike, Cyberpunk V3.0, page 10

Enough chatter – more style and substance with the first Edgerunner Mike Pondsmith. Let’s chippin‘ in!

Cyberpunk_2077: Teaser Wallpaper (CD Projekt Red)

Cyberpunk_2077: Teaser Wallpaper (CD Projekt Red)

obskures.de: Hi Mike Pondsmith, Thank you for taking the time to introduce yourself. Tell us a bit about your gaming experiences.
Mike Pondsmith Mike Pondsmith: Was designing games back in junior high. Mostly chess based. In college, took up naval war gaming, which I still do today. Started role-playing with D&D way back the Cretaceous. We used rocks for dice and the dinosaurs kept stomping on our figures, which all looked like the Neolithic Venus. I moved up to Star Fleet Wars and Traveller at the same time, and blew immense amounts of money collecting tiny space fleets and Droyne figures. During this time, I worked for California Pacific, an early computer game company that fellow CPC co-survivor Richard Garriott and I still laugh about when we see each other. First published game was Mekton, based on an improper understanding of Mobile Suit Gundam and GoLion; founded the giant robot genre in US. Never forgiven myself. Next up was Teenagers from Outer Space, followed by a ton of freelance work all over the industry and culminating in Cyberpunk, which is why you’re interviewing me. Broke the sci-fi mold to do Castle Falkenstein, which, despite being five years too early for the steampunk craze, still netted RTG an Origins Award. Have worked at Microsoft as a video game designer, as well as other studios because I love shiny toys like Xboxes. Have been known to play any type of game from dice to paintball. Obsessed, really.

obskures.de: Imagine a new potential customer or fan. How would you briefly describe the upcoming Cyberpunk 2077 computer and tabletop RPG?
Mike Pondsmith Mike Pondsmith: It’s moody, dangerous, film noirish action in a near future world where things have gone to hell. Technology is rampant but it hasn’t saved Mankind—it’s made it worse. As a player, you are a streetsmart, heavily armed denizen of an urban megalopolis trying to make it against the forces of evil corporations and depraved gangers.

obskures.de: Please add the most important inspirations to get the player(s) in the „right mood“.
Mike Pondsmith Mike Pondsmith: Go downtown at midnight and stand outside in the cold rain. Wait to get mugged. Beat down the mugger instead. Or barring that, watch Blade Runner, followed by Max Headroom, followed by Ghost in the Shell, drink a couple shots of cheap whiskey and end up the night listening to some really good trance, electronica or dubstep. While making love to your heavily tattooed girlfriend.

obskures.de: The following CD Projekt Red teaser for Cyberpunk 2077 is meant for mature viewers!

obskures.de: What is your role in the context of the upcoming Cyberpunk 2077 computer game project?
Mike Pondsmith Mike Pondsmith: I’m mostly the vision holder. Not of the game, but of the overall universe. Since most of it came out of my head, CDPR uses me as a kind of Cyberpunk Holochron (Star Wars reference) to help steer ideas into the right place. Since I do work in video games, I also get involved in some of the technical side, although since I DO work in video games I also know when the heck to butt out and let them get the job done. Which they have done magnificently so far, I might add.

Cyberpunk 2020: Cover (R. Talsorian Games)

Cyberpunk 2020: Cover (R. Talsorian Games)

obskures.de: Can you say something about the possible roles in the computer RPG? What about the Psycho Squad? Are Netrunners (hackers) possible? The Netrunner is a very special role. Many tabletop groups to not allow them. In a computer game this role might be a lot of fun.
Mike Pondsmith Mike Pondsmith: Netrunners were made for a video game setting, because it allows the player to actually see what Refs can only describe. As for the roles—that’s still being worked on, but you can be pretty sure that at least Solos, Fixers and Techies will probably have a part in the game. But don’t hold us to that– things are still in development after all.

obskures.de: As far as I can see Cyberpunk 2077 is going back to the origins of the universe. Cyberpsychosis was more or less eliminated in Cyberpunk 203X (NuCybe). Now, in the gorgeous 1st video teaser a girl goes well and truly psycho and kills people.
Mike Pondsmith Mike Pondsmith: 203X was more transhumanistic than the original. But in retrospect, that kind of took away some of the pain and power of the core 2020 setting. So cyberpsychosis is back to stay, and I think it fits. In fact, the more I look at our culture, the more I think it’s applicable, if you think of it as a type of dehumanizing combat fatigue.

obskures.de: What makes Cyberpunk 2077 unique and what references/flashbacks are there to previous editions 2013, 2020, 203X or even Cybergeneration?
Mike Pondsmith Mike Pondsmith: There are tons of flashbacks and shoutouts already in 2077; I was pretty amused by how much they crammed into the trailer alone. Heck, the psycho girl in the trailer is a direct reference to the Alt Cunningham picture in original 2013. Then they doubled down by putting an actual repro of Alt in the background holos. It helps that the CDPR team are fans of the original game—they seem to enjoy hiding Easter eggs and shoutouts all over the game world. There probably won’t be any references to 203X or C-Gen though—it’s agreed that those two represent divergent time lines from the main 2020 series.

obskures.de: The teaser contains references about Night City, Militech, Alt Cunningham, Max Hammerman (NCSWAT). I think I did not find all hints. Will we meet more old friends? What about the nuke and the Arasaka tower?
Mike Pondsmith Mike Pondsmith: You’ll meet all kinds of old friends. You will also meet new friends, and sometimes even the descendants of those old friends. As for the Arasaka nuke—yeah; let’s say it’s big player in the 2077 future. A lot of things came out of that fateful moment in time.

Some original Cyberpunk RPG Stuff (obskures.de)

Some original Cyberpunk RPG Stuff (obskures.de)

obskures.de: „… If you enjoy Gibson’s Burning Chrome, Neuromancer, Count Zero and Mona Lisa Overdrive, Williams’ Hardwired, Noon’s Vurt and McAuley’s Fairyland then I hope this game is for you. You should read them. Those books, and this game, are not about “teams” of “runners” loading up on tech from “MetalBookIV” or Min|Maxing every damage die and +2s out of guns|gear while marking in 40 boxes of damage. Fuck no …“ (from the Cyberpunk indie RPG Remember Tomorrow by Gregory Hutton). What do you think about these statements? Will Cyberpunk 2077 be „gadget and crunch punk“ or more based on the literary sources and the atmosphere of Neo-Romanticism, „lonely heroes“, AIs and Virtuality.
Mike Pondsmith Mike Pondsmith: Definitely the latter. In my mind, at least, Cyberpunk owes it’s roots more to film noir classics like The Big Sleep than it does to the Heavy Metal school of sci-fi. The gadgets are there, but they are facilitators of the action; the main plot in Cyberpunk comes from the actions of powerful, dangerous people doing desperate and dangerous things for the most mundane reasons; greed, power, sex, revenge. Stuff Sam Spade would recognize no matter how much cybernetic hardware it was couched in.

obskures.de: When will we see more of Cyberpunk 2077 RPG (video and tabletop)?  Will you „bundle“ the tabletop RPG with the video game adaption?
Mike Pondsmith Mike Pondsmith: No comment. But let’s say that what we do in the end will be a lot more complex than you might think.

obskures.de: You are one of the innovators of the tabletop RPG scene. You did the original Cyberpunk RPG, then there was the Castle Falkenstein RPG long before the current steampunk fantasy hype. But you never did a classic fantasy RPG.
Mike Pondsmith Mike Pondsmith: Mostly because beyond Conan, Fafhrd and the Mouser, and Lord of the Rings, most straight up fantasy bores me. Sorry. Most of it uses limited and well worn tropes from a million legends. I don’t think I would be much good as a fantasy game designer—I don’t love it enough. Even Telmar, my original FRP setting when I was in college, involved mages, energy weapons, telepaths and a doomed interplanetary colony.

obskures.de: Mekton was an early adaption of the anime and Mecha genre. If I recall correctly, you worked in recent years for the computer game industry. Will we ever see a new tabletop RPG from you or do you plan a computer version of Castle Falkenstein? What do you plan next (after the Cyberpunk 2077 project)?
Mike Pondsmith Mike Pondsmith: Will you ever see an new tabletop game? Do you have any idea how many games I have in the back of my head? It’s like a freaking rush hour in Tokyo! But as for TELLING you…not yet… Trust me, they’re coming.

obskures.de: Finally, some fun and quick questions. We start with: Role playing is …
Mike Pondsmith Mike Pondsmith: The most fun you can have with any small group of people that doesn’t involve sex, drugs or musical instruments. But your game may vary.

Cyberpunk 2077: Man vs. Machine? (CD Projekt Red)

Cyberpunk 2077: Man vs. Machine? (CD Projekt Red)

obskures.de: You prefer Fixer, Cop, Corporate, Media, Netrunner, Nomad, Rockerboy, Solo or Techie?
Mike Pondsmith Mike Pondsmith: I tend to play Solos or Nomads. As witness Morgan and Ripperjack.

obskures.de: You prefer Gamemaster or player?
Mike Pondsmith Mike Pondsmith: Gamemaster. My wife says I’m a lousy player. I can’t sit still, and I have a tendency to figure out how to break the game if I get bored.

obskures.de: What are the key ingredients for a great game?
Mike Pondsmith Mike Pondsmith: Knowing the world fully and populating it with great characters that you aren’t afraid to let the players screw with. The moment you get a world or NPCs that you love too much to let them get clobbered, your game becomes a museum of Mary Sues.

obskures.de: „SHADOWRUN: GAG ME WITH A SPOON – No relationship. No permission. Nothing. Nary a word exchanged, ever. Except that the admixture of cyberspace and, spare me, *elves*, has always been more than I could bear to think about. I’ve just been ignoring it for years, and hope to continue to.“ (William Gibson, author of Neuromancer, about the Shadowrun RPG). Did you ever play any other Cyberpunk „market companion“?  What do you think about them?
Mike Pondsmith Mike Pondsmith: I’ve played all of them at some time or another, Even some really obscure ones. You can’t consider yourself a game designer if you are afraid to check out the other guys stuff. Some work. Others, not so much. As a side note: Shadowrun is the fantasy game I would have played instead of D&D if it had existed at the time. Not sure how cyberpunk it is– but it’s a hell of a great modern trope of the classic “the adventuring party meets in the inn.”

Cyberpunk 2013: Look into my Eyes (R. Talsorian Games)

Cyberpunk 2013: Look into my Eyes (R. Talsorian Games)

obskures.de: A design tip for established or upcoming game developers?
Mike Pondsmith Mike Pondsmith: Read everything. Play everything you can get your hands on. Everything is material for the mill.

obskures.de: What was the first role playing game you bought?
Mike Pondsmith Mike Pondsmith: D&D 1st Ed. Actually, I didn’t buy it—my college roomie did. My own personal first was Traveller. It’s the reason I became a game designer. In fact, the cover of the original 2013 was a homage to Traveller and its brilliance. I still play it today on occasion.

obskures.de: What is your favorite role playing game of all time and in recent years?
Mike Pondsmith Mike Pondsmith: There isn’t. I just couldn’t even begin to start. Too many to pick from.


obskures.de:
What is your favorite game (video, board, etc.) of all time and in recent years?
Mike Pondsmith Mike Pondsmith: See above.


obskures.de:
Favorite game designer and/or artist?
Mike Pondsmith Mike Pondsmith: Jordan Weisman of FASA. Because Jordan thinks so far out of the box, he’s crazy. I think we’ve spent our entire careers challenging each other to come up with the coolest stuff, so that we can play each other’s mad creations. Then, Steve Jackson and Marc Miller, because I learned my craft from them.

obskures.de: I get the best ideas for my games when … or I am most creative when … ?
Mike Pondsmith Mike Pondsmith: 5am when the entire house/neighborhood/city is asleep. Or at dawn on the beach.

obskures.de: Thank you, Mike Pondsmith. Anything else you want to share with the fans?
Mike Pondsmith Mike Pondsmith: Yes, you can make a living doing this. So tell your parents a real game designer said it was okay.

I want to thank my friend and hardcore Cyberpunk Flow and my reader KChronist for their encouragement and help. You inspired this. Thank you!

Not enough? Watch Cyberpunk 2077 – Exclusive Mike Pondsmith About the Cyberpunk World or goto the Cyberpunk 2077 forum. Go save yourself, Cyberpunk!

„—Got the Chrome and enhancements.
Got the Attitude right.
Got the metal beneath my skin
Movin‘ faster than light“
Big City (c) Johnny Silverhand
2012, Metal Fire Publishing (ASCAP)“
– Cyberpunk 2013, page 2

Images: As referenced by R. Talsorian Games, CD Projekt Red and Obskures.de.

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Letzte Chance! A Gallery of Rogues: Solomon Guild (Pathfinder RPG/d20) via Kickstarter

A Gallery of Rogues: Solomon Guild: Rogue on the roof (Eric Lofgren, Post World Games)

A Gallery of Rogues: Solomon Guild: Rogue on the roof (Eric Lofgren, Post World Games)

A Gallery of Rogues: Solomon Guild, Jim Pintos (Post World Games, Legend of the 5 Rings RPG, etc.) aktueller Kickstarter endet in wenigen Stunden.

Mittlerweile liegt sein vorheriges Projekt, die Fantasy-Horror-Kampagne King for a Day vor.
Der Autor legt damit ein mit sehr unterhaltsamer Feder verfasstes und ausgezeichnetes universelles Abenteuer vor.
Es wendet sich vorrangig an die Low Fantasy-Fraktion (also z. B. Harnmaster). Ferner eignet es sich in meinen Augen hervorragend für die Gegend der Border Princes in der Alten Welt von Warhammer. Aufgrund des klugen Stils und der vielschichtigen Geschichte gefällt mir King for a Day besser als beispielsweise das klischeehafte neue Enemy Within von Graeme Davis.

A Gallery of Rogues: Solomon Guild: Rogue behind the Wall (Eric Lofgren, Post World Games)

A Gallery of Rogues: Solomon Guild: Rogue behind the Wall (Eric Lofgren, Post World Games)

Diese Warhammer RPG-Kampagne gehört zwar zu den besten Veröffentlichungen der 3. Edition, aber der neuen Alten Welt (von Fantasy Flight Games) fehlt einfach der markante Schwarze Humor und der grim & gritty Ton seiner Vorgänger.
Jim Pintos King for a Day kommt weniger episch, aber dafür deutlich vielschichtiger daher.

Doch zurück zu den Schurken der Solomon Guild. d20 und das Pathfinder RPG gehören bekanntlich nicht so zu meinen Favoriten, aber King for a Day ist so beeindruckend, dass ich doch nicht anders kann.
Das coole Artwork von Eric Lofgren erhöht den Anreiz überdies. Ich gehe davon aus, dass es wieder eine gelungene universelle Spielhilfe wird.

King for a Day erscheint bald auch für das normale Publikum, die nicht die Crowdfunding-Aktion unterstützten. Klare Empfehlung!

Doch bis dahin:

„Marcus says, you did not join the Solomon Guild yet. Marcus says you should.
We don’t want to hurt you, but if we have to … “
– Victor from A Gallery of Rogues: Solomon Guild

A Gallery of Rogues: Solomon Guild: Rogue with Crowbar (Eric Lofgren, Post World Games)

A Gallery of Rogues: Solomon Guild: Rogue with Crowbar (Eric Lofgren, Post World Games)

Images: Eric Lofgren, Post World Games

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Changes – Vorsprung durch Technik – Obskures zwitschert und mehr …

In eigener Sache: obskures.de war von Anfang an als Spielwiese angelegt.

Es gab und gibt keinen Masterplan. Es geht hier um Leidenschaften und Probieren. Nicht um klassisches PDCA (Plan–Do–Check–Adjust). Gegenwärtig wäre mir dies zu Nahe an der beruflichen Lebenswelt.

Dennoch stehen Veränderungen an. Ab nächste Woche wende ich mich einschneidenden neuen und privaten Aufgaben zu und es ist nicht klar, ob und wie sich dies auf meine Passion obskures.de auswirkt. Ich wünsche mir, dass ich dieses unabhängige und kritische Medium weiter ausbauen kann.
An dieser Stelle danke ich allen Leserinnen und Lesern. Immerhin erfreut sich dieser Beinahe-Blog-Frischling innerhalb kurzer Zeit mittlerweile mehreren Tausend Besuchern und noch mehr Seitenaufrufen jeden Monat. Danke für Eure Anregungen und Kritik. Ich freue mich immer über einen kritischen und respektvollen Diskurs. Entsprechende Kommentare und Nachrichten sind stets willkommen.

Obskures.de zwitschert von nun an via Twitter. Wer sich also für Comics, (Rollen-)Spiele, Filme und Musik interessiert, dort gibt es einen neuen Kanal.
Mit Social Media gehe ich sehr defensiv um, deshalb gab es kein Facebook, kein Google+ und auch kein Twitter, aber mittlerweile denke ich, eine vorsichtige und verhaltene Expansion in diese Gefilde des World Wide Webs verhilft diesem Engagement zu weiterer Popularität. Obskures.de zwitschert in Denglish. Warum? Meinen Auswertungen folgend, bewegt sich im englischsprachigen Raum wesentlich mehr als beispielsweise im kleinen deutschen Rollenspielzirkel. Ich überlege momentan obskures.de auf .com umzustellen und ganz und gar auf einen deutsch-englischen Mix zu setzen.  Wäre sicherlich eine gute Übung für mein Englisch.

Darüber hinaus trenne ich mich von der fehleranfälligen Mehrarbeit, den Quellen im Footer. Ich verlinke von nun an direkt im Text. Lediglich Bildnachweise und besondere Quellen werden weiterhin in der Fußzeile aufgeführt.
Ich bin mir noch immer uneins, wie ich mit den leidigen Anführungszeichen z. B. bei Namen umgehen soll. Gegenwärtig verfolge ich die Mal-so-Mal-so-Strategie. Für vernünftige Ideen bin ich stets offen …

Einer der nächsten, möglicherweise gar der nächste Beitrag wird ein Interview mit Mike Cyberpunk Pondsmith sein. Ja, kein Witz. Watch out!

Also noch einmal Danke, Namasté und Bestes!

PS: obskures.de begann mit einem Zitat von Hüsker Dü und es geht weiter mit einem Zitat von Sugar.

„I want something like I remember
And I want something
That lasts forever
I remember times you said
That you’d be true to me
Look at how the weather’s changing
 
I’m accustomed to your deception
Comes the rule with no exception
And I’ve been dragged across the river
Running far and wide
Come and see how I feel inside
 
Change for the better
Change for the worse
Changes with summer and fall“
Sugar– Changes

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John Wick Presents: Wicked Fantasy Kickstarter Teaser

John Wick Presents, wird voraussichtlich ab dem 19. Februar eine Kickstarter-Kampagne für einen vollfarbigen Wicked Fantasy-Sammelband starten.
Die Spielhilfe wird seine Perspektive auf das übliche und unübliche Fantasyvolk (für das Pathfinder RPG) beinhalten. Der Erfinder von Legend of the 5 Rings und Housesof the Blooded und anderen Rollenspielen hat immer wieder spannende Ideen in petto:

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Games Workshop: „Space Marines“, Starcraft & ein Interview mit der Autorin M.C.A. Hogarth

Games Workshops gegenwärtige und etwas ironisch betrachtet kostenlose Marketingaktion mit dem Thema „Space Marines“-Trademark funktioniert ausgezeichnet. Aufregung und Unmut ziehen bekanntermaßen ihre Kreise bis in höchste Kreise der fantastischen Literatur. So weit, so gut.

Sobald der Rahmen ein wenig erweitert wird, kommt eine weitere heuchlerische Dimension hinzu. Bereits 2010 beschäftige sich Kotaku beispielsweise mit Before Starcraft, There Were Space Marines. Der Artikel zeigt sehr deutlich die Nähe von Blizzards Echtzeit-Videostrategiespiel zum Warhammer 40.000 Universum von Games Workshop. Weder damals noch heute, hört man irgendetwas aus der Rechtsabteilung in Nottingham. Games Workshop jüngster offizieller Stellungnahme folgend, gilt offenbar diesbezüglich ihr Grundsatz „always vigilant in protecting“ nicht. Womöglich liegen in diesem Fall schlicht andere juristische Kräfteverhältnisse vor?

Wie auch immer Gamers on Games interviewten letzthin M.C.A. Hogart, die Auorin des Steins des Anstosses Spots the Space Marine: Defense of the Fiddler.

Quellen:
Games Workshop and the protection of our trademarks (on Facebook)
Before Starcraft, There Were Space Marines (on Kotaku.com)
Gamers on Games:  ***SPECIAL EDITION*** On-Air Episode #4: Maggie Hogarth & Games
Spots the Space Marine: Defense of the Fiddle by M.C.A. Hogarth

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Aliens: Colonial Marines Contact Trailer Extended Cut & LEVEL 7 [Omega Protocol]: First Look

Sega of America veröffentlichte jetzt eine verlängerte Version des Aliens: Colonial Marines Contact Trailers. Am 12.02.2013 beginnt die wilde Jagd nach den Aliens auf dem PC, der XBOX 360 oder der PS3. Vermutlich braucht die Welt keinen weiteren Shooter, aber hey, es geht um ALIENS!
Den Trailer betrachte ich als ein kleines Kunstwerk – also ansehen!

Privateer Press finden offensichtlich Gefallen an ihrem LEVEL 7-Universum. Noch dieses Jahr wollen sie mit dem Miniaturenbrettspiel [Omega Protocol] nachlegen. Leider gibt es einen „Overlord“ wie in dem lahmen Mansions of Madness oder bei Descent – beide von Fantasy Flight Games. Mit etwas Glück kommt ein Spielgefühl wie in Games Workshop-Kultspiel Space Hulk auf.

Quellen:
Sega of America: Aliens: Colonial Marines Contact Trailer Extended Cut
Privateer Press: LEVEL 7 [Omega Protocol]: First Look

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The One Ring RPG: Weiteres kostenloses Abenteuer zum Download

Cubicle 7 TOR Forum, der User Rich H stellt dort sein Fan-Abenteuer To Journey’s End and the Eagles‘ Eyrie für das The One Ring RPG kostenlos zum Download bereit. Es beinhaltet nach eigenen Aussagen Elemente der offiziellen Szenarios The Marsh Bell und Don’t Leave the Path.
Aus diesem Grund kann man diese Variante vorrangig als eine Alternative oder als einen ldeenlieferant betrachten.
An anderer Stelle in diesem Forum diskutieren die Fans über die ideale Reihenfolge des verfügbaren The One Ring RPG-Spielmaterials.

Selbst als Nicht-Tolkienist muss ich zugeben, dass die dortigen Forumteilnehmer mit ihrem Engagement und respektvollen Umgang begeistern.

Quellen:
Cubicle 7 TOR Forum
To Journey’s End and the Eagles‘ Eyrie
Cubicle 7 TOR Forum: Suggested adventure order