Favourite RPG Setting?
Homebrew campaign settings. I almost never play by the book. This applies to game systems and especially to settings. I like to disassemble and recombine „compatible“ background elements. For example, a (non-player) character like Thieves World’s One-Thumb is excellent to pimp up Warhammer’s Old World. Both idea suppliers spiced up our Tunnels & Trolls campaign a lot.
For one of our Vampire: The Masquerade (The Onyx Path) campaigns we included some Pendragon/King Arthur legends. We never uncovered the secrets of Morgan le Fay. This lady kept us busy until she vanished to nowhere. I still think she was an Antediluvian who tricked us. As expected, „The Once and Future King“ was also undiscoverable. My Vampire campaign was influenced by the Abrahamic „Dance Around the Golden Calf“ and Kult’s Metropolis. Yes, we played a lot World of Darkness in the early 90s.
No offence, some player types are just incompatible. I really abhor endless discussions over rules or setting specifics. The flow of the game is much more important to me.
One „positive“ side effect of „my“ approach is that a certain type of gamer (aka munchkins or rules-lawyer players) has to accept that the publishers game material is not the one and only truth – at least at my table. Expect to be surprised or leave …
From time to time, I need to explain my play style instead of the typical rules discussion. Nothing is perfect – sometimes I fail.
I am unable to pick just one traditional roleplaying setting. So, here is my incomplete and unsorted list of esteemed commercial game worlds that come to my mind.
Fantasy: Glorantha (Moon Design), Rokugan (L5R, Alderac Entertainment Group), the Old World (Games Workshop – not the Fantasy Flight Games products!), Planescape (TSR), Barsaive (Earthdawn, Fasa Corporation) Tri-Kazel (Shadows of Esteren, Agate Editions), Midgard (Verlag für Fantasy- und Science Fiction-Spiele (VFSF)) and the obscure Thennla (The Age of Treason, The Design Mechanism)
Horror: Unknown Armies (overall one of the best settings you can buy!), SAVE (Chill 3rd Edition, Matthew McFarland), Metropolis (Kult, Truant Verlag), World of Darkness (The Onyx Path), Night’s Black Agents (Pelgrane Press) and Delta Green (with some reservations – Pagan Publishing) and as expected the Cthulhu Mythos.
Scifi: Cyberpunk 2013/2020: Hardwired & When Gravity Fails (R. Talsorian Games), Transhuman Space (Steve Jackson Games), Dreampark (R. Talsorian Games), Cthulhutech and The Void (Wildfire)
Others: Castle Falkenstein (R. Talsorian Games), TORG (West End Games), Rifts (Juicers!, Palladium Books) and Paranoia (just as an intellectual game – Mongoose Publishing)