The Chuubo’s Marvelous Wish-Granting Engine RPG. Eos-Sama (Nobilis, Legends of Wulin) machen ihren ersten Kickstarter für ein würfelloses Rollenspiel von Jenna Moran.
Holden Shearer aus dem Team von Exalted outete sich letzthin im Interview als ein großer Fan ihrer Arbeiten (Nobilis, Weapons of the Gods RPG, diverse Titel für Exalted und In Nomine).
Das Ganze erinnert mich ein wenig an Filme von Miyazaki oder besser von Studio Ghibli. Manche mögen diese Werke als Anime oder Zeichentrickfilme für große Kinder abtun.
Ich sage hingegen, dass viele seiner Werke mehr Aufmerksamkeit verdienten. Spirited Away (Chihiros Reise ins Zauberland. Welcher Tor hat diesen deutschen Titel verbrochen?), Prinzessin Mononoke und besonders Nausicaä aus dem Tal der Winde sollte jeder Filmfan kennen. Große Kunst! Punkt.
Ein Rollenspiel, das sich an dem zutiefst humanistischen Menschen- und Weltbild dieser Vorbilder orientiert, könnte interessant werden.
Die Crowdfunding-Kampagne des chinesischen Unternehmens läuft noch bis zum 14. Juli 2013 und die angestrebten 25000 $ wurden längst überschritten. Im November 2013 soll das Rollenspiel erscheinen.
„The Chuubo’s Marvelous Wish-Granting Engine RPG is a progressive, warm-hearted diceless game for both adventure and slice-of-life play.
Hi! This is Jenna Moran, author and creator of Nobilis, Hitherby Dragons, much of the setting and rules material from the Weapons of the Gods RPG, and, in Exalted’s Games of Divinity, what’s been called “the coolest Hell in gaming.” I’ve also been a major contributor to a number of other products for Exalted, Trinity, In Nomine, and other gaming lines.
Today I’m excited to bring you the Chuubo’s Marvelous Wish-Granting Engine RPG and—if the fates and your contributions favor it—its first two supplements!
It’s a game in the spirit of Miyazaki films like Laputa, anime like Princess Tutu, and Western works like Adventure Time and Friendship is Magic — a game of heroic innocents growing up against a backdrop of strange events and haunting landscapes.
It’s an RPG that strives, as its first principle, to make it worthwhile to spend your time on both the little things and the big ones — a game that’s meaningful and fun whether your characters are drinking tea with their friends, exploring their new home, doing their daily round of chores, or hunting horrors in the dark. It’s a work that strives, as its second principle, to bend but not break when the same people who were sweeping or arguing over television shows a few minutes before start throwing around godly powers, breaking the world with their poorly-phrased wishes, and heading out into the dark to challenge Death.
It’s a game that’s designed to run away with you. It’s designed to take the little things you think and do in play and escalate them into ever-building stories. And it’s designed to give you a world of dreams in which to host your second life.
Right now it’s a bunch of words in some text files, plus an art book that I’m doing my best to lay out on my own. I’d like to give it a better treatment than that before I give it to you, though. I’d like to turn it into a gorgeous print RPG. And then I want to take the first region book, Fortitude: by the Docks of Big Lake, and the first campaign book, Fortitude: the Glass-Maker’s Dragon, and turn them into keepsakes worth the treasuring as well.
The Chuubo’s Marvelous Wish-Granting Engine RPG is built around the following core mechanical ideas:
- XP-giving actions answer questions like “What do I do here/now?”
- Escalating „Issues“ organize these into longer-term dramatic movements in a character’s story; and
- „Quests“ mechanically structure activities—anything from scientific research to raising a child—in a form that provides both character advancement and dramatic pacing, giving you both new XP-earning options and a place to spend the stuff.
These tools allow for a thoroughly modern design for the setting material, one that can discuss what happens and how something plays out as easily as what is there. They also pushed Fortitude: the Glass-Maker’s Dragon to what I suspect to be the cutting edge of RPG campaign design:
It’s not only the best thing I’ve ever written but I suspect that you can get ~500 hours of tightly-themed gaming from it without prep or players feeling on rails.
(It’s possible that someone’s lapped me while I wasn’t looking and it’s not actually cutting edge. That’d be OK. It’d still be the best thing I’ve ever written and 500 hours of enormous fun.)“
– The Chuubo’s Marvelous Wish-Granting Engine RPG product description
(Images via R. Brittain)Weitere interessante Artikel?