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MYTH by MERCS Miniatures via Kickstarter

Myth (MERCS Miniatures)

Myth (MERCS Miniatures)

MYTH. MERCS Miniatures folgen dem Trend in der Hobbybranche. Sie bieten ihr neues kooperatives Fantasy-Brettspiel über Kickstarter an.

Das Spiel für 2-5 Heldinnen und Helden erinnert an Descent (Fantasy Flight Games) oder an Super Dungeon Explore (Soda Pop Miniatures), dies bedeutet, dass einige mutige Streiter in dreiaktigen Geschichten gegen die Dunkelheit und ihre Schergen antreten.

Wie in den unterhaltsamen Dungeons & Dragons-Brettspielen (Castle Ravenloft: A D&D Boardgame, etc. von Wizards of the Coast) gibt es keinen Spielleiter, Overlord oder Ähnliches.

Wenngleich Descent: Journeys in the Dark 2nd Edition von Fantasy Flight Games nicht mehr ganz einschläfernd daher kommt, wie die erste Ausgabe, das Spielleiterkonzept überzeugt nicht.
Bei Mansions of Madness, ebenfalls von FFG, geht das Ganze richtig nach hinten los und das erzählerische Konzept Suspension of disbelief bleibt ganz und gar auf der Strecke.

Castle Ravenloft und seine Nachfolger gehen geschickter an die Sache, die Spielmechanismen steuern die Herausforderungen und Gegner der Helden automatisch und der gemeinsame Problemlöseaspekt tritt in den Vordergrund.

Myth: Heroes & Monsters (MERCS Miniatures)

Myth: Heroes & Monsters (MERCS Miniatures)

Daran erinnert MYTH von MERCS Miniatures ein wenig. Kooperative Spiele (wie auch Rollenspiele) sind einfach cooler. Punkt. Ausnahmen bestätigen diese Regel.

Myth: Monsters (MERCS Miniatures)

Myth: Monsters (MERCS Miniatures)

„Myth is a cooperative game for 2 to 5 players developed and published by MERCS Miniatures (MegaCon Games). A complete game in Myth is called a Story. Each Story is played over three Acts. Acts can be played sequentially, or can be split up over three different game sessions. Each Act lasts 2 hours.

 

Players‘ avatars within a Story are called Heroes. Myth Heroes are clothed in immense power, able to reave all but the mightiest foes. However, this power must be balanced lest the Darkness take too much notice. Players must weigh their actions against the Threat each will bring, with the consequences of awakening more evil and bringing doom on the party’s endeavors. And be careful they must, as the Darkness is formidable and eager to snatch glory from the valiant.

 

Heroes are controlled through an intuitive Hero Deck (videos for each Hero can be found in the Game Play Videos section below). Each deck plays uniquely and allows players more freedom of action and the ability to truly impact the Story each and every Act. Yet, cooperation is the key to victory and bloody fortune. Players must communicate, interact, and assist each other or surely the Darkness will cover all.

 

Myth is a fully cooperative game. There is no player controlling the Darkness. The Darkness is governed by a set of rules unique to each Boss Deck. Yet, the Darkness is activated through Hero actions. If the Heroes get overzealous, then the Darkness pushes back by activating Lairs, spawning Captains, and punishing the Heroes with devious Events. If the Heroes take a more subtle approach, then the Darkness reacts by reducing the potential for treasure and rewards. Without the treasures and equipment to upgrade, the Heroes will find each Act more difficult and eventually fail. The dynamic nature of the Darkness really lends a more fluid feel to the Story. Players aren’t being driven by properties out of their control, nor are they being shepherded by a person whose skill has a direct impact on the enjoyment of the game.

 

Myth setup offers players the freedom to experiment and create the Story they want. Each Act is created by placing the double-sided World Tiles in any configuration desired, then each tile is populated through random card draws (or by choice). Enemy-types, quests, treasure, merchants, and events are all variables controlled by players. Each Story is unique and breathed to life by the players.

 

Myth is a fun fantasy romp where players feel truly heroic. In the playing of the game, the players are creating their own mythos. These stories are the ones carried away from the table, becoming myths themselves. And these are the myths, with friends and family, that we carry with us; telling and retelling our endeavors at the mead benches, earning treasured smiles and laughter.“
MYTH product description

Images: MERCS Miniatures

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