Inverse World: A Dungeon World Sourcebook. Das Fantasy-Rollenspiel Dungeon World gehört zu den erfolgreichen Titeln der letzten Zeit. Das von Vincent Bakers Apocalypse World inspirierte Werk regt seinerseits Fans an, eigene Welten zu publizieren.
Jacob Randolph finanziert seine Kreation über Kickstarter. Bis zum 29. Mai 2013 benögt das Projekt mindestens 2000 $, die längst zugesichert wurden.
Vorabversionen von sechs für das Genre eher ungewöhnlichen Charakterklassen (The Captain, the Lantern, etc.) kann jeder downloaden.
Die Charakterklassen deuten es an, traditioneller EDO-Eskapismus mit Elfen, Zwergen und Orks steht nicht auf dem Programm.
Ich meine Versatzstücke aus diversen Manga- und Anime-Serien auszumachen, aber eine eindeutige Zuordnung fällt mir schwer.
Weitere interessante Artikel?„A truly unique fantasy gaming supplement for the Dungeon World system, designed to put the fantastic into your fantasy gaming.
Inverse World is a brand new setting for use with Dungeon World or your favorite fantasy RPG. It is a world turned upside down and inside out, the insides of a hollow planet. Inverse World could even be right inside of your very own fantasy setting, if you just dig deep enough.
The Playbooks
Inverse World has its own set of six playbooks. They are as iconic and integral to Inverse World as the Fighter, Thief or Wizard are in Dungeon World.
• The Captain, a high-flying airship owner
• The Lantern, a warrior-diplomat of the sun
• The Mechanic, an inventive sort with a technological wonder
• The Sky Dancer, able to swim through the sky
• The Survivor, scarred from the aftermath of their cataclysm
• The Walker, a master of parkour and acrobatics
You can download previews of all six playbooks here: http://www.mediafire.com/view/?cdbi5ol0y8jha67
When you back Inverse World and check the backer-only updates, download the full versions of all six playbooks immediately.
Breaking from Tradition
Inverse World is an attempt to make fantasy fantastic again. It’s a break from standard RPG fantasy and features a few changes from Dungeon World. We’ll cover this in greater detail in future updates, but here are the most notable:
• Mobility. Inverse World is all about mobility and motion. Some of the playbooks are capable of flight from the very beginning, and the others are highly mobile in their own ways. The world is full of floating sky-islands and cloud cities, and how you get from place to place is important.
• Exploration. Inverse World is all about exploration and adventure. Your greatest danger is the geography; your greatest treasure is seeing all of the world’s unique wonders. Inverse World dials down on the dungeon crawls and combat for action-packed exploration.
• Culture. There are no traditional fantasy races in Inverse World, no world-spanning monocultures. Sola’s children are all one people, yet still exhibit a variety of magical and amazing features.“
– Inverse World: A Dungeon World Sourcebook product description