Artikelformat

I Am Zombie: An interview with Mark Rein-Hagen

I Am Zombie. Mark Rein-Hagen wird voraussichtlich im Juni 2013 einen Kickstarter zu seinem kommenden Rollenspiel (und L.A.R.P.) veranstalten. Make-Believe Games werden dieses „I Am Zombie: The Zombification“ veröffentlichen.

Die Lizenz für die World of Darkness gehört dem Spieldesigner nicht mehr, aber die DNA seiner Kreationen, wie z. B. Vampire: The Masquerade, sind unverkennbar.
Das Konzept alte „geistvolle“ Zombies (Profane) vs. junge „geistlose“ Zombies (Skags) spricht Bände etc., oder?

Hier das Interview von Your Main Man Speaks mit Mark Rein-Hagen.

Mark Rein-Hagen setzt auf Karten und Chips anstelle von Charactersheets. Seine Ausführungen über das noch in der Entwicklung befindliche Spielsystem hören sich wesentlich interessanter an, als das überstrapazierte Zombie-Genre. Während Vampire: The Masquerade damals innovativ war, fehlt hier irgendwie das Neue … Ich bin ein Monster-Rollenspiele gibt es bereits und der Virus greift spätestens seit Resident Evil um sich.

Kartenbasierte Rollenspiele, also beispielsweise Warhammer Fantasy Roleplay 3rd Edition und Dungeons & Dragons 4th Edition, hemmen die eigene Kreativität – zumindest teilweise. Sie spielen sich oft wie das Sammelkartenspiel Magic: The Gathering.

„Ring-a-ring o‘ roses,
A pocket full of posies,
A-tishoo! A-tishoo!
We all fall down.

 

Where o‘ ere it gosies?
The smell will burn your nosies,
Blackened! Blackened!
We rise from the ground!

 

Shamble to the Purgis,
Then a round o’ Dirges,
A-feastin’! A-feastin’!
You all fall down!

 

LEGENDARY ‘90S VAMPIRE CRAZE CREATOR RETURNS TO ONCE AGAIN SMASH OPEN POP CULTURE’S AGE-OLD OBSESSIONS

 

Mark Rein•Hagen brought dragons out of the dungeon and into the coffeehouse 20 years ago with a relevant and achingly literary spin on the undead, then vanished. Now he’s back with a new game for a planet crawling back from economic disaster.

 

LOUISVILLE, Kentucky and TBILISI, Georgia, March TK, 2013 – Award-winning game designer and TV producer Mark Rein•Hagen knows what scares us, so now that he’s back with I AM ZOMBIE, his first all-new role-playing system in nearly two decades, we might all want to check our neuroses at the door.

 

The good news is that the co-founder of White Wolf Publishing (now owned by Icelandic MMORPG game developer CCP) isn’t shy about making sure not to serve loyal fans or new gamers any stale nightmares about the walking dead.
“People think zombies are played out but that’s just lazy storytelling finding its own level,” he explains. “The image of the animated corpse that pursues us endlessly still scares us. It still scares me, and I’ve watched a lot of zombie movies lately while working on I AM ZOMBIE. That’s why even the languid versions still have the power to both terrify us and inform our sense of where society is headed.”

 

After an intensely collaborative development cycle with Rein•Hagen’s partners at Make-Believe Games and Eschaton Media Inc., I AM ZOMBIE is currently slated to launch on Kickstarter on June 20th with full support from both companies.

Like a traditional role-playing game, I AM ZOMBIE allows players to participate in the storyline by taking the part of characters in a rich fictional setting, in this case a dense 50 year old “Manifesto of the Risen” that Rein•Hagen says bears unnerving echoes to a modern post-iPad, post-Occupy, post-Crash world.

 

However, I AM ZOMBIE’s mechanics take the game off the tabletop and into the field with playing cards and chips instead of character sheets. Those looking for a glimpse of Rein•Hagen’s current thinking can find plenty of clues at Make-Believe’s current Kickstarter campaign Succubus: The Reborn (http://www.kickstarter.com/projects/make-believegames/succubus-the-reborn), which takes a particularly lush approach to the card-based system.

Rich online support will reflect the interest Make-Believe and the modern game community share in speed, DIY sensibility, and direct two-way communication between players and developers. Simplified versions of the I AM ZOMBIE cards will be available to print on demand, and playtesting will be open, free, and universal.

 

Plunge into the “Google Void”
Rein•Hagen and his design team primarily collaborate online – while he has adopted Tbilisi as his home, Make-Believe is based in Louisville and Eschaton operates out of Jersey City – so development meant months of searching endless wiki-fied, Google-friendly versions of the myth before finding inspiration well off the beaten track.

 

“I was rummaging through the ‘poetry’ shelves in a teeming Greenwich Village bookstore, and there it was: the historical I AM ZOMBIE manifesto,” he recalls.

 

“You know, the shelves where they keep all kinds of journals you’ve never heard of, privately printed zines, mimeographed rants. This strange book called itself ‘a Guide Book to the Hereafter, in Photographs and Text.’ I was a little dumbfounded and completely fascinated. This was our jumping-off point. And there was a P.O. Box address on the back page. I think the store wanted $3 for it. It goes for a lot more now.”

 

Further research revealed that I AM ZOMBIE was so obscure that a Google search turned up zero hits for the book, much less its authorship or anything about the publisher, Purgatory Press. Rare book dealers were little help, but a few months of digging secured the rights to adapt and reprint the somewhat eccentric text under new cover.

 

“There are still mysteries, even in this day of Google everything,” Rein•Hagen says. “Call them search voids, or social media holes, nobody ever mentions them anywhere online. Sometimes it’s because they don’t want to be found. I AM ZOMBIE was like that, and thanks to the good people at Purgatory Press, we’re going to get to take you somewhere new.”

 

ABOUT MARK REIN•HAGEN. As co-founder of White Wolf Publishing, creator of the world-renowned omnimedia franchise known as THE WORLD OF DARKNESS and co-producer of KINDRED: THE EMBRACED, Mark is sometimes known in the game industry as the “King of the Vampires” because of the influence he has had on subsequent Vampire movies and TV shows. He lives in Tbilisi with his wife and two children and is prepared for the end of the world as we know it.

 

ABOUT MAKE-BELIEVE GAMES. Make-Believe Games is an American game company focusing on developing innovative card, board, and role-playing games. I AM ZOMBIE is its third commercial design (following the “Euro-style” board game DEMOCRACY: MAJORITY RULES, and the “Party Poker RPG” game SUCCUBUS: THE REBORN (currently on Kickstarter), and now its first full role-playing system.

 

ABOUT ESCHATON MEDIA INC. Eschaton Media is an American game company focusing on game related trans-media properties. Eschaton Media came onto the scene with the release of the Dystopia Rising LARP network and Dystopia Rising table top game properties two years ago. Since then Eschaton Media has continued its focus on game lines that cross between the realms of alternate reality gaming, live action role playing, and traditional table top roleplaying games. Eschaton Media has thirteen publications either already released or set for release in 2013 ranging from novels to RPGs, to card games and film scripts.

 

CONTACT: Makebelievegames@gmail.com

 

From I AM ZOMBIE:

 

MEMENTO MORI
Everything you’ve seen in the zombie movies is true, but it goes deeper than that. The mindless ones you see on the screen are our Skags, but you, you are one of the Profane, a master of death.

 

Your government has been lying to you for years. Outbreaks happen, but they are then covered up. Flesh eating bacteria? That was us. Chemical spills? You guessed it, that was us too. The Black Death? That was a big one, but guilty as charged. Mad Cow disease? Yeah … that’s not us.

 

I’d invite you to join us, but if you are reading this you’re already infected. Welcome to the party. Now you have to learn how to manage your disease and use it, but with great power comes great … yadda, yadda, yadda. Listen; if you cause an outbreak, they’re going to Supermax you. So pull it together newbie. You probably don’t have much time.

Once you learn to control it, you can live a long, long time, but most of us barely make 20 years. Live fast, die young, leave a gruesome corpse…

 

Your struggle will be to stave off the taint and keep yourself looking human most of the time so that your illness doesn’t become terminal. Let it get to that point and you’ll be spending the rest of your miserable existence as a quasi-sentient head in a box.

Take this book seriously! If you want to make it in our world, you need to know this shit cold.“
I Am Zombie announcement via Facebook

(via Rollenspiel-Almanach)

Weitere interessante Artikel?

  1. Games Are Serious Fun: Mark Rein-Hagen
  2. I AM ZOMBIE: Field Manual RPGx by Mark Rein•Hagen via Kickstarter
  3. I AM ZOMBIE: The Movie
  4. Succubus: The Reborn by Mark Rein-Hagen via Kickstarter
  5. Mutant Chronicles Warzone Resurrection: An interview with Mark Rapson

Kommentare sind geschlossen.