Deep Magic: A Tome of New Spells for Pathfinder RPG via Kickstarter

Deep Magic: A Tome of New Spells for Pathfinder RPG. Wolfgang Baur und Kobold Press verzaubern Kickstarter. Okay, nicht ganz. Aber ihr Zauberkompendium mit mindestens 300 neuen Zaubersprüchen für das Rollenspiel Pathfinder gehen schon in diese Richtung.

Wolfgang Baur benötigt bis zum 11. Juli 2013 mindestens 10000 $. Interessanterweise soll das Buch von Kobold Press bereits im Juli 2013 ausgeliefert werden, wenn es keine Verzögerungen wegen der üblichen Stretch Goals gibt.

Deep Magic: A Tome of New Spells for Pathfinder RPG: Rough Table of Contents (Kobold Press)

Deep Magic: A Tome of New Spells for Pathfinder RPG: Rough Table of Contents (Kobold Press)

„Unlimited spellpower! From lost mythic spells to blood magic to ley lines, Deep Magic expands your arcane and divine horizons!


H.P. Lovecraft invented the Necronomicon. Neil Gaiman wrote The Books of Magic. The classic Dungeons & Dragons had its Unearthed Arcana, and the Pathfinder RPG raised the bar with Ultimate Magic. No matter how you slice it, magic is at the heart of fantasy. Nothing says magic like a massive tome of spells.


That’s exactly what we’re compiling here. A tome of every awesome incantation, spell, cantrip, and glamer derived from seven years of Kobold Press publishing—more than 300 new and compiled spells by the best in the business, including Paizo staffers and A-list freelancers. And we’re adding a lot more to that list: magical academies, variant magical systems, real scrolls for amazing props, and more new spells.


This project is not just for wizards and sorcerers. Deep Magic is going to expand the horizons of what’s possible for wizards, sorcerers, clerics, and oracles with something new for every casting class!


New Magical Traditions in the Pathfinder RPG


With these new spells and options, your characters (or your villains) can become masters of clockwork magic, dragon magic, or shadow magic. Seek out hidden colleges and academies of lost lore. Learn new runes, glyphs, and incantations to crack open the walls of reality,or just bend them a bit.


Deep Magic contains all magic from start to finish!




We asked D&D Next designer Bruce Cordell why magic is so important to fantasy RPGs. He told us this: „I love new spell design because every single spell is a chance to break the rules of reality in a small but important way.“


Deep Magic is the ultimate sourcebook for new and variant magic in any fantasy setting, offering a bare minimum of 112 full-color pages. They feature:

  • At least 12 new schools and styles of magic, including blood magic, clockwork magic, diabolism, dragon magic, grudge magic, ink magic, ley line magic, star & shadow magic, and several more
  • 12 magic colleges and academies, each home to a magical style or tradition
  • More than 300 new spells, including new ones for every spellcasting class in the Pathfinder RPG
  • New spellcasting archetypes and new mythic spells
  • And much more!

While Deep Magic starts by compiling almost every spell published by Kobold Press in the last few years (we might have missed one!), it also updates and expands these spells, to include mythic versions, to clarify language, and to update some of the earliest ones from D&D 3.5 to current Pathfinder RPG format.


Deep Magic also includes a great deal of all-new work such as spells designed by the finalists from the Lost Magic contest, a new system of incantations and new archetypes. It also includes new spells by well-known designers and a few spells written by backers—fully reviewed, developed, and refined by Kobold Press, of course. (And yes, we reserve the right to throw any bad ones out!)


Richard Baker, designer for 3rd Edition D&D and developer on Paizo’s Emerald Spire for Pathfinder RPG, notes:


„Anyone who’s ever played a wizard can tell you how important it is to choose the right spell. Big offensive spells are great, but I always felt that the real artistry in playing a wizard resided in choosing spells with multiple uses: offense, defense, and utility.


„For example, the wall of ice spell gives you an excellent defense by blocking off attackers, but you can also drop it on bad guys for decent damage—and it makes a fine bridge or raft over water. Finding unexpected ways to use your spells is the best part of playing a wizard. Finding unexpected new spells is even better.““
Deep Magic: A Tome of New Spells for Pathfinder RPG product description

Midgard – nein, nicht das erste deutsche Rollenspiel, sondern die Welt von Kobold Press gefällt mir für diese Art von Fantasy sehr gut, doch persönlich werde ich auf absehbare Zeit kein Pathfinder-Projekt mehr unterstützen. Das Thema ist durch … Dann könnte ich ja gleich das Iron Kingdoms RPG weiter mit finanzieren oder mein Geld verbrennen.

Nee, nicht meine Tasse Tee, aber ich hoffe, dass sich viele Pathfinder-Fans für die liebevollen Sachen des amerikanischen Kleinverlags begeistern. Seine Spielwelt rockt einfach, während Golarion DEN Tranquilizer unter den „D&D“-Spielwelten abgibt.

If you think Queens of the Stone Age is still Rock ’n‘ Roll go play patchwork fantasy by Paizo. 30 Seconds to Golarion is the right thing for you. Corporate Fantasy sucks like Corporate Rock!

Kobold bewegt sich zwar im gleichen Spielfeld, macht es aber zumindest in meinen Augen viel besser, weil mit „eigenem Charakter“. Schade, dass diese Kampagne nicht 13th Age gewidmet wurde. Egal, Pfadfinder mit Herz unterstützen: Deep Magic: A Tome of New Spells for Pathfinder RPG!

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