Satellite Reign. 5 Lives Studios erkennen die Zeichen der Zeit. Cyberpunk ist gerade wieder schwer angesagt. Das erfahrene Team bietet über Kickstarter ein Echtzeit-, Klassen-basiertes Computerstrategiespiel für PC (Windows), Mac und Linux an.
Die Arbeit an bekannten Titeln wie etwa der Syndicate-Serie, GTA IV, Darksiders II, Star Wars und L.A. Noire liegen hinter ihnen.
Mike Diskett und seine Kollegen wollen ihre virtuelle Dark Future City mithilfe der Crowd zum Leben erwecken.
Das Kickstarter-Projekt läuft noch 10 Tage, bis zum 28. Juli, und das Ziel von 350000 £ ist noch knapp 100000 £ entfernt.
Wir werden sehen, ob dieser Kampf gegen die Megacorporations gekämpft wird? Sieht vielversprechend aus …
> What is Satellite Reign_
Satellite Reign is a real-time, class-based strategy game. You control a team of four agents, each with distinct and unique abilities, collectively battling for control of a fully simulated, living cyberpunk city.
The game world is designed to facilitate emergent gameplay, giving you the tools and freedom to play how you want to play, so you can create strategies and scenarios that not even we had anticipated!
Customise your team with the strength to destroy your enemies head-on, or hack into their facilities to manipulate their infrastructure without them ever knowing you were even there.
Will you take down your enemies with brute-force? Covert espionage and infiltration? Or will you use propaganda to influence the citizens of the city and overthrow the controlling powers?
Satellite Reign will be released on Windows, Mac OS and Linux.
> Game World_
The world’s governments are controlled by mega-corporations, democracy to the highest bidder. Society is structured for the benefit of those in power. The poor exist in the dark squalid underbelly of the city, while the wealthy swim in opulence and luxury on the upper tiers, and the vast middle-class are too comfortable with their lives of convenience to see the world for what it really is. Corporate police patrol the streets, brutally maintaining the status quo, all under the guise of keeping the people safe.
The time for change is now, as a mysterious organisation rises from the slums of the city. They’ll have to bribe, steal, hack and augment their way through the barriers between them and their ultimate goal…but what are they trying to achieve? To free the masses from the corporate stranglehold, or to take control for themselves? That, is up to you.
> City Simulation_
This is one big, open, living metropolis. The city isn’t just a cool location (although it is pretty cool), it actually functions like a city; the streets are bustling with people by day, and controlled by criminal organisations by night. Power grids actually power the city, information and finances flow from one district to another, and you can use all of these things to your advantage.
The entire game-world is designed around emergent gameplay. Civilians, police and corporate soldiers will all react uniquely to your actions. Power conduits, communication networks and security systems are there for you to hijack, modify or destroy. Learn how the city and its inhabitants operate, then exploit them all to advance your agenda.
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> Player Choice_
The city is huge and you can move around and tackle objectives however you want to. You won’t be spoon-fed one mission after another, you’ll be able to use whatever means you can to get to your final goal. Bribe scientists to advance your technologies, and kidnap doctors to augment your agents. Steal money from the banks to fund your war against the corporations, and exploit neural implants to bend the will of others. Or, try to take your objectives through good old-fashioned brute-force.
> Tactical Combat_
Distinct character classes give you total control over how you approach a situation. Different classes with different combinations of augmentations, gear and weapons gives you the ability to customise your team and your experience.
> Corporate Espionage_
Not every problem is easily solved by shoving a gun in its face. Sometimes the situation requires a bit more subtlety, a bit more finesse. Try siphoning cash out of the corporate account, bribing a bank manager to “misplace” his security pass, or steal the identity of a corporate soldier to pass through security checkpoints unseen.> Technology_
From our previous experience with the Unity Engine, we could look no further. Its flexibility, ease of use, and quick turnaround on development means less barriers between the creators and the creation.
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