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13th Age, D&D 4th Edition & Pathfinder RPG: Primeval Thule via Kickstarter

Primeval Thule. Sasquatch Game Studio LLC – Rich Baker, David Noonan, Stephen Schubert, Todd Lockwood und einige weitere Bekannte aus der d20-Szene, setzen mit ihrem kommenden Sword & Sorcery Fantasysetting zeitgeistig, wie sollte es auch anders sein, auf Kickstarter? In der englischsprachigen Rollenspielszene geht momentan herzlich wenig ohne Crowdfunding. Okay, Shadowrun 5th Edition oder Star Wars: Edge of Greed (ich meine natürlich … the Empire) werden klassisch veröffentlicht, bekannte und etablierte Marken, aber sonst?

Wer auf Robert E. Howards Conan, H.P. Lovecrafts Cthulhu Mythos, Edgar Rice Burroughs, Frank Frazetta, Roy Krenkel und die Rollenspiele 13th Age, D&D 4th Edition oder Pathfinder steht, findet unter Umständen mit Primeval Thule ein neues Zuhause.

Alleine die beteiligten namenhaften Autoren und Künstler machen die geforderten 60000 $ bis zum 1. August 2013 sehr wahrscheinlich.

Primeval Thule (Sasquatch Game Studio LLC)

Primeval Thule (Sasquatch Game Studio LLC)

„Primeval Thule is a brand-new campaign setting compatible with the Pathfinder RPG, 13th Age, and 4th Edition D&D.

 

WHAT IS PRIMEVAL THULE?

 

Founded by long-time industry veterans Rich Baker, David Noonan, and Stephen Schubert, Sasquatch Game Studio is creating Primeval Thule, a savage, intense campaign setting.

Inspired by the literary traditions of sword-and-sorcery adventure, lost worlds, and fantastic horror, the land of Primeval Thule is a savage, intense campaign setting. This is a world of barbarian freebooters and dark magic, star-spawned monstrosities and elder gods, fabulous treasures and mind-blasting terror. Hunt saber-tooth tigers in steaming jungles—explore ancient cities buried in the relentless ice—battle dark cults and bloody-handed tyrants in decadent city-states. A world of glory and riches is yours to seize!

 

Thule’s influences are classic pulp fantasy stories such as Robert E. Howard’s Conan stories, H.P. Lovecraft’s Cthulhu mythos, and Edgar Rice Burrough’s tales of savage worlds, as brought to life by the unforgettable illustrations of artists such as Frank Frazetta and Roy Krenkel. These lurid stories and images of brawling action and cosmic horror are the bones, blood, and sinews of the Primeval Thule campaign—and it’s fantasy adventure the way it was meant to be played.

 

For a broader introduction to the land of Thule, please visit:

http://www.sasquatchgamestudio.com/products/

And, while you’re there, make sure you check out our concept art gallery!

http://www.sasquatchgamestudio.com/products/primeval-thule-concept-art-gallery/

 

THE CAMPAIGN BOOK

 

We believe that a campaign setting book is a toolkit that a great gamemaster will use to build his or her own game, so the Primeval Thule Campaign Setting book is jammed full of tools and resources for the enterprising gamemaster. We hope you’ll enjoy the adventures we present and the storylines we describe—but we know that you’re going to find a hundred ways to use the material in this book to build your own compelling storylines and epic adventures!

Your journey into the fantastic realms of Primeval Thule begins with the Primeval Thule Campaign Setting book. This is a 224-page, full-color book, available in the following formats:

 

  • PDF
  • Hardcover book, with poster map attached
  • Deluxe hardcover book, with GM screen, an additional poster map of the city-state of Quodeth, and player reference cards
  • Premium limited edition leatherbound hardcover book, signed and numbered (includes the DM screen, poster map of Quodeth, and player reference cards of the deluxe edition)

The Primeval Thule Campaign Setting includes all of the following…

Thulean Character Narratives: More than a dozen unique themes allow you to ground your character in the setting and gain access to a variety of new powers and abilities. Are you a savage hunter, born of the wilderness tribes? A sacred slayer, sworn to destroy the enemies of your temple? A wandering freebooter, always on the lookout for a prize worthy of your appetites? Or perhaps you are a keeper of mysteries, initiated in the forbidden lore of elder times.

 

Atlantean Character Race: Survivors of a terrible cataclysm, Atlanteans represent the most brilliant and advanced branch of humankind.

 

Atlas of Thule: A description of the city-states, tribes, ruins, and hidden secrets of Thule, a lost land from a bygone age.

 

Poster Map: A 24 by 30 inch full color poster map of the lost continent of Thule and the surrounding seas is included in your campaign setting book, filled with hundreds of unique locations and adventure sites.

 

Monsters: Populate your campaign with brutish beastmen, saber-tooth tigers, and hideous starspawn! The book introduces dozens of new Thulean monsters and beasts, ranging from savage predators to the survivors of terrible elder races still lurking in this primordial landscape.

 

Villains: Sinister groups to challenge the heroes of the setting, including the pitiless wizard-lords of the Ebon Circle, the cruel Slavers of Pnoth, and the despicable cultists of Great Old Ones such as Cthulhu, Hastur, or Nyarlathotep.

 

Running a Thulean Campaign: Advice and guidance to the gamemaster on running games with a savage theme, pulp fantasy motifs, campaign story arcs, quick reference lists for on-the-fly improvisation, and a cult design system to populate your own Thule campaign with worshippers of forbidden gods!

 

Adventures, Adventures, Adventures: Thule is a land of lost cities and forbidding ruins. You’ll find maps and descriptions of dozens of adventure sites, as well as several complete, ready-to-play adventures set in this savage world. You can play for months right out of the book, or years with the adventure-building tools we provide!“
Primeval Thule product description

Wie auch immer, ich bin dabei, aber – ganz sicher- nicht für Pathfinder, auch nicht für Dungeons & Dragons 4th Edition, sondern mit der 13th Age-Variante.

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1 Kommentar

  1. Vom Setting her spricht es mich total an, aber ich nutze nit eins der Regelwerke zum spielen und auch wenn ich großer Barbaren-Fan bin, bin ich mir nit sicher, ob das Buch für sich allein gestellt, was taugt.

    AL