13th Age – My D & D Next And Show Me Your Escalation Dice

13th Age: Escalation dice

13th Age: Escalation dice

13th Age is coming and it is likely my personal „D & D Next“! The final Escalation edition (v6) has been released a few weeks ago and should be right now in layout for the upcoming print version early next year by Pelgrane Press.

Today, I saw coincidentally the Escalation dice for our games. I had to buy them – they needed a new home.

Wizards of the Coast currently damages their own brand with a poorly organized play test and a bad transition from the 4th Edition to whatever.
Pathfinder by Paizo was and is nothing for me – just an uncreative money hungry new editon of Dungeons & Dragons 3.5. Most of the time they do a dull rehash of books and products that already exist. In my opinion a game for tiring and fanciless rules lawyers. Sorry, I have to be straight on this. I really do not understand the ongoing hype …

Luckily, there is a new dragon icon coming. 13th Age is for me a love letter to the origin of this kind of roleplaying. Everybody can see the DNA or the roots, but Rob Heinso, Jonathan Tweet and the team do their own more personal recreation of the „good“ old D & D and opens the core concepts of this classic to very cool indie game ideas (fail forward, broad backgrounds, etc.).

Usually I prefer other games or gaming styles like Cyberpunk, Feng Shui, Warhammer, Call of Cthulhu etc., but 13th Age brings me back to the dusty dungeons and the traditional stereotypes with helpfull suggestions and a smile on my lips.

13th Age is not for everyone, but for me it touches an inportant nerve: Less cumbersome rules, more inspiration, more discussion of ideas and hopefully more fun at the gaming table. Reading the rules is a lot of fun so far! I will do my first character next (and/or hopefully an interview).

Show me your Escalation dice!

13th Age product page by Pelgrane Press

Escaltion dice (private image)

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5 Kommentare

    • Ja, Du Schurke der Inquisition des wahren Pfadfinder-Glaubens.
      Wir machen den rechtschaffen guten Krämerseelen von Golaridings mal ein wenig Feuer unter … Wir eskalieren.
      Aus Deiner Tastatur liest sich Halunke, wie ein Kompliment. We need a little revolution. Take care, rules lawyer …

  1. You should take a look at for you English articles. I’d love to integrate your feed, for the sake of providing a aggregated blog of all German rpg bloggers that also write in English.

    I gave the rules of 13th Age a thorough look, but I had no D&D feeling coming up. It looked interesting and I love the idea of the Icons. But D&D needs tactics and also rules to be at least somewhat in the foreground for me (though they don’t have to be subject of repeated discussions at the table).

    • Go for it, if you need anything just let me know.

      Very interestingg – our arguments are pretty similar, but our conclusion is different.
      I like the less rules approach, you not… Did you ever play the original D & D back in the early days. Compared to 3.5 and Pathfinder it was and is rules light.
      Did you have the chance to play 13th Age. I am not sure, there are no tatics … just no field counting on a map …

      Yep, the icons are very cool, hopefully the classes play well …

      • No, I did not play 13th age. The experience may prove different than expected. And I also did only play AD&D a few times and hated it. Not because of less rules, but because of bad rules. But I’m actually not a guy for too much of „rules light“.

        Concerning Teutonic Blogging, would you write me a short mail aimed at the adress given for this post? Then I’ll give you all the details. It isn’t much.